Move Dangerous/High CR NPCs Away From Main Roads


  • TF#11 - PROCONSUL

    This must have felt incredibly awful for the person hauling this wagon. There shouldn't be any dangerous creatures so close to the main roads like this.

    The low CR creatures like warthogs and perhaps a scant few mid CR creatures like bandits or goblins/grokotons, sure, but not many of something that can lock you in place without Resolve until you die.

    Considering the fact that we can't rotate our camera, can't place any markers on the world map, and not everyone has widescreen monitors, this can be hard to avoid without memorizing.

    UnityClient@Windows_yCUfut5Hle.png

    (Copied from #player-suggestions for the developers' convenience.)


  • TF#1 - WHISPERER

    At minimum, we should be able to zoom out more. I do think putting mass groups of stun lock mobs on main roads is rather asinine as well.



  • Until a fix is in place:
    You can always retrieve the cart by allowing yourself to be killed. You get a few seconds of immunity when you get back up and it is enough time to mount, attach the cart, and flee the area.



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