@spoletta I guess there are always some smart ass on the internet. I have a sword and I want to kill a deer. That to me is a melee game play lacking.
Posts made by yvz5
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RE: Combat feedback
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Combat feedback
most of the actions have some kind of hidden delay. If I try to use some skill while I am running, the action starts but it never finishes. It starts doing something but then disables it without any feedback. But the cooldown starts as if the action was successfull. This is obvious when I was trying to catch a deer, which to be honest needs to be redefined: they run without ever getting tired. They are impossible to catch and kill as a melee player.
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ping too high
am I the only who got 160 ms average ? I play from Germany.
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UI Problems
Hi dev team,
As a fellow developer I understand that you have other priorities but there are some serious UI problems in the game. Your UI needs more love.
In addition to the images above, Saving presets and memorizing them rarely does what it should. Mos of the time there are no feedback that some action has been done successfully.
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RE: Another Player left their cart infront of my house entrance and now I can't get in.
@Prometheus well I guess you need to research about houses in Ultime Online. These tricks are old. You might learn a thing or two by researching one of the best mmo rpgs of all times.
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UI Does not scale with wide screen
I have a monitor that has a resolution of 1920x1200. When I start the game go into the character creation screen, the UI controls are not visible on the edges.
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RE: Stress Test Server Issues
could be a GC problem. message queue shouldnt be a bottleneck if the message length is not enourmous. it could be the place to look after to solve the issue
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RE: Stress Test Server Issues
Well I never had such a problem with spatial os. You are probably doing something wrong. Debugging such a problem is a pain in the butt. I wish you good luck and patience