We really need at least two slots for consumables so we don't use the skill slots.
yianni
@yianni
Best posts made by yianni
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Consumable slots
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RE: Smelting is tedious
And the fact that I have to put in one ore and coal at a time is not a Time sink it's very tedious
This is a quality of life saying here. Most of us have full-time jobs and don't have much playtime last thing I want to do is spend 20 minutes trying to load smelters
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RE: Engame Changer - Objectives Preview
Make it so we don't get penalized when grouping when it comes to KP
this is a MMORPG most games if not all have an incentive for grouping. In fractured when grouping KP value goes down. What's the incentive for groups when farming KP?
Latest posts made by yianni
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RE: Engame Changer - Objectives Preview
Make it so we don't get penalized when grouping when it comes to KP
this is a MMORPG most games if not all have an incentive for grouping. In fractured when grouping KP value goes down. What's the incentive for groups when farming KP?
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RE: Consumable slots
@GamerSeuss I think when people gain 100% knowledge on things PVE wont be a thing except for the legends.
either way still think its a QoL having those. And using skill hotbars for SKILLS
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RE: Consumable slots
I honestly don't see the point. By having consumable slots no one is having an advantage everyone gets to use them
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RE: Smelting is tedious
And the fact that I have to put in one ore and coal at a time is not a Time sink it's very tedious
This is a quality of life saying here. Most of us have full-time jobs and don't have much playtime last thing I want to do is spend 20 minutes trying to load smelters
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Consumable slots
We really need at least two slots for consumables so we don't use the skill slots.
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Smelting is tedious
Please let us be able to drop the resources that are stored right into the smelters, like the coal and ore. Having to do it one by one five times is a pain in the ass
Make it work like how it does with wooden planks.
Also 1 ingot per 5 ore... How about at least 2?