Sorry, I didn't mean to derail my original post with talk of endgame. I can appreciate that end game is still in the works.
My gripe for now is the KP system that kills the value of combat after KP is exhausted. For example, I really enjoyed fighting the thugs and I got a few recipes off those guys, so I planned to farm them for a while, but then you really lose your motivation after KP ends. The game basically forced me to move on before I wanted to. It seems that each mob in the game only gives you 1-2 hours of gameplay in the current scheme of things.
My point is just that they really need to make sure there's some other reason to grind mobs after KP is exhausted. The goal here seemed to be a game with no grind, but an MMORPG with no grind is an MMORPG with no players as far as I can see.
Ps. Needing an occasional wolf bone or specific mob item hardly counts as reason to farm mobs. Assuming a meaningful player base, I could just buy that on auction for 1 gold and save myself the trouble.