I also have not gotten KP from killing a monster - even being the only one hitting that monster. spent 45 seconds killing a troll just now and got 0 KP. Still at 82%.
Posts made by Threather
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RE: Killing too quickly doesn't give KPs
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RE: Power Caster
I would also recommend a change to wording then. The Character sheet shows "Magic Resistances" and then a subtype in that category is "Magic Resistance".
Power Caster verbiage can be interpreted as being All resistances that fall under Magic Resistances or read literally as the only magical sub-type "Magic Resistance". Below would be some recommended changes I feel would be adequate with the thought that this talent is to affect only a single sub-type of magical damage. Ideally, the other 2 talents in the intelligence tree affect all spells, it is a little odd that it only affects a single sub-type that has only one spell in it.
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Spells like Magic Missiles are given a different damage type name outside of magic. A common default would be "Arcane". Then adjust the tooltips appropriately - that leaves the "Magic Resistance" table on the character sheet untouched.
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list itemAdjust Power Caster's tooltip: "Spells dealing Magic damage ignore 40% of the target's resistance." Right now only Magic Missiles exist I believe that do Magic damage, so if that is intended for end-game. Be specific and state "Magic Missiles ignore 40% of the target's resistance".
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Re-label the character sheet from categorizing all resistances as "Magic Resistances" and just label it "Resistances"
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Phantom Carts are generated after depositing Sacks
My guildmate and I found an issue with depositing Sacks into the Town Hall's Table. Steps to reproduce:
- Load at least one sack (We used both cereal and meat sacks as a test)
- Take horse cart into the town hall and use the governor's table to deposit at least 1 or more sacks
- Either by dismounting or using Hotbar1 to release cart, the person who deposited the cart has the game looking normal. the guildmate who was watching the deposit now will see a "phantom" cart being pulled by that person. If they dismount from the horse, they pull the horse cart like they are pulling a hand cart, but the cart doesn't actually exist. If you release from the cart, you appear to continue to hold onto the cart and keep running with it.
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RE: +Spell Damage % does not appear to be functioning
I have done a few more tests. The +Spell Damage apparently works on Shocking Lash. In addition to Firebolt, +spell damage does not work with Fireball, fire Totem, Magic Missile, Poison.
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Area near the Vale of Shadows is graphically glitchy/problematic
2155W 768N - Graphics are glitchy. When running through Dusk Valley onto and out of the Vale of Shadows you start to skip as if you are dropping frames. I was able to repeat this by coming from the SW going through this area to the NE. Then an hour later I travelled through it a 2nd time on my way back from NE to SW.
I was traveling with a guildmate and they reported the same graphical issue at the same time and area of the game.
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RE: +Spell Damage % does not appear to be functioning
I tested Magic missiles with +0% spell damage and with +36% spell damage. My max damage was 185-190 on Young Wolves.
Also, the tool tip says "Spell Damage". My assumption was that "Spell Damage" affects all spells, not a specific magic type like an element or arcane/magic.
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RE: +Spell Damage % does not appear to be functioning
I used the starting town in the North West next to Goblin Hill. I went to the tailoring table and clicked on Scholar's Clothing. Clicked on the Weave and chose Primal Weave. I then was able to create all 4 pieces. I did receive the huge willpower buffs from the armor, just not the +Spell damage.
The +spell damage also does not happen from the talents as well.
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RE: Targeting is a problem
Also, mobs are difficult to hit when they are right next to someone, or possibly in that person. Your cursor seems to prioritize targeting your ally over your enemy. It would be nice if there was a Key press + Click that would allow you to set it to focus Enemy vs Non-enemy.
Example:
Default: left click is to focus on Non-enemy (other players in or out of your party).
Shift + Left click = Focus On enemy targets under your cursor
Ctrl + Left click = Focus on Party members under your cursor
Alt + Left click = Focus on Any non-enemy under your cursor -
+Spell Damage % does not appear to be functioning
My character is currently wearing 4 piece Tier 3 Scholar's set for +20% Spell Damage with no enchants. I also have 4 points into Devastating for +16% more Spell Damage.
I have tested attacking a Young Wolf with the following parameters:
No Magic Talents and naked: 200 Damage with Firebolt
With Talents and naked: 200 Damage with Firebolt
No Magic Talents and 4 piece Tier 3 Scholar Set: 200 Damage with Firebolt
Magic Talents and 4 Piece Tier 3 Scholar Set: 200 Damage with Firebolt -
Unable to target Horses with Magic Missiles
As an Arcanist, I was trying out my spells on horses. I was able to hit them with Fire Bolt, Ice Spike, and Poison. Magic missiles kept giving me an invalid target though.
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Unable to Craft "Fine" versions of Primative Mage Staff
Between me and a guild mate, we ended up crafting 38 total staves. all 38 staves ended up under the Poor quality (40%) and none under the Fine quality (60%).
This was done using the Crafting & Building Menu, choosing Tools and Weapons, and then Primitive Mage Staff.
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RE: Cannot drop Picked up item
This happened with me as well. I picked up a piece of wood and walked about 20 seconds. I could no longer right click to drop it. I had to log out and when I logged back in I found the item dropped at my feet. I could pick up that item and walk around and drop it wherever I wanted to.