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    Posts made by Tahj

    • RE: The game needs to tell the player a lot more about how it works

      @Yalah

      I know skill checks depend on the stats of the attacker and the defender. I think it would be helpful to show players in game estimative chances for everything based on some default values of what players could expect their target to have.

      For example showing chances to inflict statuses (including the list of them in a tooltip or something) against a target with a typically low amount of willpower/fortitude and the same against medium or high amounts that we could expect other players/monsters to have. Stuff like that would be incredibly helpful to see at a quick glance how your character build is doing in a vacuum. And then you can ask other players how much they actually have and get an idea of how well you do against that currently. It would allow more control and an easier time making changes with builds.

      That kind of stuff is important for player retention too, as not everyone wants to or will open the wiki when just starting in order to understand the basic mechanics of how the game works. I think it would help the game do well.

      posted in Discussions & Feedback
      T
      Tahj
    • Trying to ctrl-drag split a stack from a smeltery to the inventory doesn't seem to work

      I was trying to pick up a stack of 20 iron ingots from my smeltery and couldn't carry that much. When trying to ctrl-drag and split the stack, the splitting dialog popped up, pressed accept and items didn't move to inventory. They stayed in the smeltery until I could pick up the whole stack.

      posted in Bug Reports
      T
      Tahj
    • The game needs to tell the player a lot more about how it works

      Just started playing and having a blast. However I see there are a few things that aren't obvious enough for new players that constantly get asked about in help chat.

      Stuff like stack splitting and how stats work should be told to the player somewhere in game.

      Also wish for a more detailed stats panel that could show stuff like accuracy, willpower and fortitude as well as some way to estimate hit chances for stuff. Abilities should say whether they use acc vs evasion check or always hit.

      A total and description for luck would be nice as well.

      Same thing with total armor and resists, estimated mitigation, and so on.

      posted in Discussions & Feedback
      T
      Tahj
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