This is an example of how I think it should be incase nobody gets the idea of what I mean. Don't mind the hp potions on the other slots (this game has a lot of slots xd to many imo). I also think auto healing should be disable when playing pvp, in aura kingdom I believe it is disable if I recall correctly.
Posts made by Synther
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RE: extra slots for healing and herbs
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RE: extra slots for healing and herbs
@Hobajeba clearing you might have misunderstood what I meant by slots, I said only for healing and herbs not skills, it will be on their own category. If you see how we already have the normal skill bar instead of having it all together it can be a separate icon that you can just put your healing. Maybe I need to post a visual so you guys can see what I mean.
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RE: extra slots for healing and herbs
okay maybe having just 1 new slot but only for bandages would be fine since that's how it is in Aura Kingdom, I just feel like trying to find the bandages in the middle of the fight is kinda of annoying specially if you have a full inventory it hides xD
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RE: extra slots for healing and herbs
@spoletta it is very annoying to trying to even find the item in your inventory and yet alone stop attacking at all so you can heal haha, i would suggest having something like auto healing a slot where you can heal your character a percentage of HP you have lost. In another game I play Aura Kingdom it has that feature that you can customize when your healing potion can use.
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extra slots for healing and herbs
I think we should have an extra 2 slots for healing(bandages) and Herbs( Herbal Remedy)that are not connect to the slots we already have. They should be only for healing and status healing not for skills. Having 2 extra slots would also allow us to have more skills to use than rather having them be taken by healing items.