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Posts made by SuperMickyJay
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RE: Becoming a sheriff
Whats even worse is that you can get rid of your 'Young Status' whenever you want during that first 20 hours / 80k KPs.
I agree that this needs to be changed in some way. I know they don't want everyone to just be able to be Bounty Hunters but having such a high requirement benefits the evil players so much.
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Killing too quickly doesn't give KPs
Just to preface this, I did this when I had not completed the monsters in the beastiary so should still be getting KP from them.
If you kill something too quickly you don't get the KPs. I've mainly noticed this on spiderlings etc, as using Heavy Blow can easily one shot them. I've checked the beastiary percentage afterwards and it does not increase either. I feel like I never saw this happen until after the patch including the enemy spells stopping their casts after they die (I do not think they are related, I just remember that being one of the changes). As prior to the patch I was using Shockwave into Heavy Blow to kill Black Widow Spiderlings and I was getting KP just fine, after the patch it no longer gave the KP.
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RE: Attributes
@Mirgannel12 From the wiki it says - "The current plan is to give every account 1 free stat respec. After that, it will be possible to buy them from the store, but their use will be severely limited (e.g. if you respec a character, you have to wait 1 month to respec the same character again)" - If the do implement this then your choice to change is meaniful as it costs real money and you are stuck with the changes for a month.
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RE: Stealth does not work when being off screen
@Kralith We were aware, more likely to get noticed if there is more than one
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Some feedback from my travels so far
I've been going down the archer/stealth route so my feedback is more directed that way and so my feedback may clash with other playstyles/aspects that I have not encountered yet.
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There should be a 'halt' key (I'm pretty sure I did not see one but now that I'm typing this I cannot remember exactly). Basically when you are moving you should be able to stop yourself without having to click under/near yourself or attacking.
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An indicator that displays under your mouse while it is held down and when you click a position to walk to so that you can see where your character is heading.You can see what I mean in the following video for a different game (
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It seems weird to me that dagger damage scales from strength and not dexterity.
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Your inventory should open by default when you access chests or tables etc. They should also not overlap with each other.
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Shortbow seems a bit underwhelming compared to the longbow. The decrease in damage does not feel justified given that the fire rates are pretty similar. Also why do shortbows take 2 planks and longbows take 1, to me at least, it should be the other way around.
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I've seen this mentioned a lot.. clicking interactable objects while fighting is very annoying.
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Shadow Step is a guaranteed critical strike from hidden, but it doesn't display an ! like normal crits. This confused me at first and I thought it wasn't working properly, but the damage does seem to be correct. I'd like for the ! to appear as normal. An aditional note, which I will try to test more and report if needed, is that it may be possible to crit on top of the guaranteed critical strike. I currently tend to hit around 350 when using Shadow Step + Hidden combo on rabbits, however I randomly oneshot a rabbit for 605. These numbers fall in line with my critical damage amount.
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When mousing over status icons it would be good to see a brief description of what it does rather than just the name.
This is all I can think of right now, though I have some more points but they fall more towards bugs than feedback so I'll but them in the appropriate thread once tested more. Feel free to discuss anything about the points I have raised.
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Stealth does not work when being off screen
If you or another player are in stealth and you become 'on screen' to each other then the other person can see the person in stealth. Going into stealth while already 'on screen' appears to work fine.
It seems that it is based on a certain distance, as just going 'off screen' does not make the other person become visible.