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    splitmentality

    @splitmentality

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    Best posts made by splitmentality

    • Newbie Feedback from old UO Vet

      Hey all,

      This is my first step ever into Fractured ever so I apologize if some suggestions were already made. My background comes from early UO / heavy PVP Chesapeake shard.

      Overall the game is great and I enjoy the play discovery style and lack of hand holding, but there are some initial frustrating mechanics that will easily detour players if not addressed. I can't imagine enjoyable PVP or end-game events when simple mechanics are debilitating to use.

      • Forgive the way I say as I am not trying to be mean but instead trying to convey my initial frustration. The spell/skillbar cancellation/queue cancellation of skills makes me want to vomit. The crude-stop of having to cast spells balancing between right clicking and spell casting almost made me rage quit at first. When I first started attacking wolves I didn't understand why half my buttons were/are cancelling each other out. Half my spells still never even cast to be honest when I play even after I've gotten used to it. It makes no sense to me why I have to stop moving to cast a teleport spell or an attack spell. If anything, it should be the other way around, the spell should take priority and potentially stop me in place. At least give me some sort of a "channeling" or meter buffer to understand why half my skills or spells are cancelling out / not working. Simple but highly frustrating mechanic as a mage starting out and feels super clunky/not player friendly. Sometimes I even feel like i need to hold the button down for a few seconds to cast or perform the action. I'm about 8 hours in and still hate it. FYI my latency is between 20-50ms and FPS 90 so I don't think it's a connection or framerate issue, but perhaps it still could be the case?

      • If I stand in place attacking and right click its exponentially slower if I move + attack -> move + attack. If I strafe move and right click my attack speed goes up about 80%? Odd mechanic to me. I'm constantly moving left right up or down and rapidly right clicking. Is there a reason for this?

      • I still have no dang clue what the lightning bolt is next to my health and mana? Nothing ever explained it. Maybe a tooltip or hoverable help there? The same goes for death "need to go back to town" for full health mechanic. I thought I was poisoned with the bubbly purple bar and had no idea how to cure it. A hoverable tooltip that says "You need to return to town to restore full health" would be helpful as a new player. As far as the lightning bolt after scouring the forums and googling I think I saw the word endurance which is what it might be, but I still don't have a clue has to how it affects me. Maybe it doesn't as a mage-like initial build? No idea, still don't know. I could ask global chat but I don't get why it would have to be that complex.

      • Why when I create a campfire do I have to sit down 20 times to restore my full mana bar? Why not just let me sit down once and have faster passive regeneration?

      • Please create a setting so I can invert the left and right mouse actions. i.e. move with right click and attack with left. Maybe its just me but most games I've played tend to have right mouse button as associated movement and left click action. Having the option here would be nice.

      • Consider a better map indicator of where I am on the map. I find myself taking time to locate myself on the map because my indicator blends in with every other icon. In more dire situations it would be nice to have the map center to my location or be a more visible color.

      • Consider raising knowledge point reward for completing / 100% completion of a specific knowledge monster group? Maybe lower overall points but provide a larger prize at the end for completion? Makes more sense than giving me like 10 points for completion.. a little underwhelming :).

      posted in Discussions & Feedback
      splitmentality
      splitmentality

    Latest posts made by splitmentality

    • RE: Newbie Feedback from old UO Vet

      @GamerSeuss - thanks for all feedback.

      "Moving while casting: This is a realism thing. Many novels and TTRPGs require you to not be moving, or moving only at a slow walk in order to cast magic, or you lose your focus, so that is likely the goal of the Devs here. As to one spell/ability interrupting another, that is kind of new to this test, so I haven't really experienced it yet to comment."

      • I'm not against not moving, I'm saying I'd prefer the mechanic to cast the spell and stop me in my tracks because sometimes the continuous movement of running takes over. I'm trying to cast and normal button pressing/mashing just ends up cancelling 90% of my actions. My fluid movement constantly interrupts spell casting. There's a solid .5-1.5 seconds or more to cast at times. I just feel as a more mechanic this needs to be thought a little bit more through to not cause aggravation. As the mechanic currently sits I think its way safer to play a melee character. Mages feel frustrating/clunky so far to me.

      "purposefully adding some slow-down frustrations to add some breadth to the game"

      • To me that's like saying I'm going to add traffic to a highway so that the driver gets more frustrated with semantics trying to get where they are trying to go =). I completely understand skill-based slow-downs or frustrations, i.e. penalties, gameplay based hindrances that make a game more challenging, but this one is entirely / arbitrarily pointless to me. I understand things like not allowing town teleportion, etc as a game mechanic though.

      "Tooltips: Your idea for tooltips on things is overall good, however, that doesn't mean they will get implemented necessarily during Alpha. Tooltips are considered QoL improvements, and although some do get implemented during Alpha, they are not a focus now, but rather the mechanics themselves. During Alpha, a big part of it is seeing what it takes for newb players to figure things out for themselves, so they get a better idea among other things, what tool tips are needed, and which ones are wasted code."

      • While I completely agree with QoL statement and general "UX" enhancements, if it impacts me critically as a new player or user I think it should be explained somewhere over other tooltips. Both the return to town mechanic and endurance mechanic are completely unexplained. Understanding this is alpha though I get it. I've watched a few YouTubers though completely stop playing the game after <20 mins due to not understanding the core/simple mechanics of the game.

      "The strafing thing goes along with the movement feel they want for this game. Maybe not with magic (see previous comment) but with other powers, attacking while moving is kind of the dynamic they are going for."

      • Understood, I was more or less asking why my attack rate speed increased 80% by doing so. I do understanding there's dodging mechanics and real-time hit-box type functionality. I'm violently having having to move 1cm, right click, move 1cm right click because my attacks seem to go 80% faster that way.
      posted in Discussions & Feedback
      splitmentality
      splitmentality
    • Newbie Feedback from old UO Vet

      Hey all,

      This is my first step ever into Fractured ever so I apologize if some suggestions were already made. My background comes from early UO / heavy PVP Chesapeake shard.

      Overall the game is great and I enjoy the play discovery style and lack of hand holding, but there are some initial frustrating mechanics that will easily detour players if not addressed. I can't imagine enjoyable PVP or end-game events when simple mechanics are debilitating to use.

      • Forgive the way I say as I am not trying to be mean but instead trying to convey my initial frustration. The spell/skillbar cancellation/queue cancellation of skills makes me want to vomit. The crude-stop of having to cast spells balancing between right clicking and spell casting almost made me rage quit at first. When I first started attacking wolves I didn't understand why half my buttons were/are cancelling each other out. Half my spells still never even cast to be honest when I play even after I've gotten used to it. It makes no sense to me why I have to stop moving to cast a teleport spell or an attack spell. If anything, it should be the other way around, the spell should take priority and potentially stop me in place. At least give me some sort of a "channeling" or meter buffer to understand why half my skills or spells are cancelling out / not working. Simple but highly frustrating mechanic as a mage starting out and feels super clunky/not player friendly. Sometimes I even feel like i need to hold the button down for a few seconds to cast or perform the action. I'm about 8 hours in and still hate it. FYI my latency is between 20-50ms and FPS 90 so I don't think it's a connection or framerate issue, but perhaps it still could be the case?

      • If I stand in place attacking and right click its exponentially slower if I move + attack -> move + attack. If I strafe move and right click my attack speed goes up about 80%? Odd mechanic to me. I'm constantly moving left right up or down and rapidly right clicking. Is there a reason for this?

      • I still have no dang clue what the lightning bolt is next to my health and mana? Nothing ever explained it. Maybe a tooltip or hoverable help there? The same goes for death "need to go back to town" for full health mechanic. I thought I was poisoned with the bubbly purple bar and had no idea how to cure it. A hoverable tooltip that says "You need to return to town to restore full health" would be helpful as a new player. As far as the lightning bolt after scouring the forums and googling I think I saw the word endurance which is what it might be, but I still don't have a clue has to how it affects me. Maybe it doesn't as a mage-like initial build? No idea, still don't know. I could ask global chat but I don't get why it would have to be that complex.

      • Why when I create a campfire do I have to sit down 20 times to restore my full mana bar? Why not just let me sit down once and have faster passive regeneration?

      • Please create a setting so I can invert the left and right mouse actions. i.e. move with right click and attack with left. Maybe its just me but most games I've played tend to have right mouse button as associated movement and left click action. Having the option here would be nice.

      • Consider a better map indicator of where I am on the map. I find myself taking time to locate myself on the map because my indicator blends in with every other icon. In more dire situations it would be nice to have the map center to my location or be a more visible color.

      • Consider raising knowledge point reward for completing / 100% completion of a specific knowledge monster group? Maybe lower overall points but provide a larger prize at the end for completion? Makes more sense than giving me like 10 points for completion.. a little underwhelming :).

      posted in Discussions & Feedback
      splitmentality
      splitmentality