Hey all,
This is my first step ever into Fractured ever so I apologize if some suggestions were already made. My background comes from early UO / heavy PVP Chesapeake shard.
Overall the game is great and I enjoy the play discovery style and lack of hand holding, but there are some initial frustrating mechanics that will easily detour players if not addressed. I can't imagine enjoyable PVP or end-game events when simple mechanics are debilitating to use.
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Forgive the way I say as I am not trying to be mean but instead trying to convey my initial frustration. The spell/skillbar cancellation/queue cancellation of skills makes me want to vomit. The crude-stop of having to cast spells balancing between right clicking and spell casting almost made me rage quit at first. When I first started attacking wolves I didn't understand why half my buttons were/are cancelling each other out. Half my spells still never even cast to be honest when I play even after I've gotten used to it. It makes no sense to me why I have to stop moving to cast a teleport spell or an attack spell. If anything, it should be the other way around, the spell should take priority and potentially stop me in place. At least give me some sort of a "channeling" or meter buffer to understand why half my skills or spells are cancelling out / not working. Simple but highly frustrating mechanic as a mage starting out and feels super clunky/not player friendly. Sometimes I even feel like i need to hold the button down for a few seconds to cast or perform the action. I'm about 8 hours in and still hate it. FYI my latency is between 20-50ms and FPS 90 so I don't think it's a connection or framerate issue, but perhaps it still could be the case?
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If I stand in place attacking and right click its exponentially slower if I move + attack -> move + attack. If I strafe move and right click my attack speed goes up about 80%? Odd mechanic to me. I'm constantly moving left right up or down and rapidly right clicking. Is there a reason for this?
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I still have no dang clue what the lightning bolt is next to my health and mana? Nothing ever explained it. Maybe a tooltip or hoverable help there? The same goes for death "need to go back to town" for full health mechanic. I thought I was poisoned with the bubbly purple bar and had no idea how to cure it. A hoverable tooltip that says "You need to return to town to restore full health" would be helpful as a new player. As far as the lightning bolt after scouring the forums and googling I think I saw the word endurance which is what it might be, but I still don't have a clue has to how it affects me. Maybe it doesn't as a mage-like initial build? No idea, still don't know. I could ask global chat but I don't get why it would have to be that complex.
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Why when I create a campfire do I have to sit down 20 times to restore my full mana bar? Why not just let me sit down once and have faster passive regeneration?
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Please create a setting so I can invert the left and right mouse actions. i.e. move with right click and attack with left. Maybe its just me but most games I've played tend to have right mouse button as associated movement and left click action. Having the option here would be nice.
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Consider a better map indicator of where I am on the map. I find myself taking time to locate myself on the map because my indicator blends in with every other icon. In more dire situations it would be nice to have the map center to my location or be a more visible color.
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Consider raising knowledge point reward for completing / 100% completion of a specific knowledge monster group? Maybe lower overall points but provide a larger prize at the end for completion? Makes more sense than giving me like 10 points for completion.. a little underwhelming :).