Hi,
After playing during the new test for about 8 hours, here are some issues I ran into which are not really bugs but seem to be mechanics that might need to get addressed:
1. Movement
1.1 Click to Move
Currently movement is done by left-clicking on an empty space on the map and the character moves to that selected tile. Since left-click also is used to harvest plants, pickup stones, etc. it happens frequently enough that the character ends up picking something up (I mostly keep clicking on trees) instead of moving when using the click-to-move option. It makes the overall movement feel rather clunky in this game.
When generally moving with the left-mouse pressed, this obviously gets better but can still be somewhat frustrating in more dense areas with items.
This gets much worse in a combat situation. Left-click, just like right-click on a creature causes the character to attack. In a crowded field of monsters, there might not even be much open space and players start to lose the option to move period. Especially, when thinking about a crowded PVP situation.
My suggestion: Make left-click a move only button. You want to attack? Then right-click. This allows in all situations to at least not lose mobility completely. To avoid the occasional item pickup while out of combat maybe move all pickup options to shift left-click or as a ctrl+left-click? I do overall like the easy item pickup per left-click but it just overall feels clunky as it is.
1.2 Click to move targets corpses for looting instead of allowing movement
This kind of plays into the paragraph above. When fighting groups of creatures (spiders with their hatchlings mostly), the corpses don't allow easy character movement anymore since a left click would try to loot the corpse and in case of many small trash monsters cause the "no loot" popup. It either way blocks movement. Especially when scaling monster pack sized up, this becomes a real issue.
My suggestion: Make the corpse loot a shift+left click command to keep right-click for basic attacks and left-click for free movement available at all times.
1.3 Toggleable Movement Lock
There have been many complaints in world chat and I would echo those as my own complaint as well. Moving long distances while having to press a mouse button the entire time seems a little rough. Maybe just add caps-lock to make the character automatically move towards the cursor. Making this a toggleable button seems to make the most sense.
2.Combat
2.1 Basic attacks, abilities blocked by shrubs and trees
This appears to be somewhat of a bug but I'm not sure if this doesn't qualify as a feature at this time. When fighting creatures and using a basic attack (right-click) or any ability, trees and other plants/bushes appear to sometimes be selected as the target. This happens mostly when creatures run through trees or bushes. I have certainly send a lot of fire bolts and generic attacks into random trees and certainly not at the creature I aimed to hit.
My suggestion: Disable all trees as targetable during combat. Not sure what to do about the out-of-combat situation when trees/bushes need to be targetable for harvesting but combat initiation should be available as well. Maybe move to a ctrl + left click for object interaction. Again, this becomes a much more problematic thing which is easily exploited in PvP by standing under trees to avoid enemies to target your own character.
2.2 Enemy targeting
Looking at a group of zombies, it is almost impossible to target any specific monster. While this may not seem as important when a horde is of the same monster type, it becomes vastly important when fighting mixed groups. It may be important to kill the ranged unit first, that does good damage to your character while kiting and ignoring some melee units. But when they stand close to one another, it is practically impossible to target a specific enemy.
Since movement is only controlled by your mouse, spending time to precisely target a specific enemy is not possible either.
Suggestion: Add a target-lock and make tab toggle through valid enemies. Not sure how else to solve that. Would love to hear ideas.
3. Item Pickup
3.1 Some pickups cannot be interrupted
When harvesting plants like Bitterleaf, the harvesting cannot be interrupted. Other plant harvests with progression bars seem to be interruptable though. I would like them all to be interruptable - I feel that would add to the overall flow of the game.
3.2 Moving items between containers with single click
Currently if I want to move an item from my inventory into a chest or so, I need to drag and drop. When looting corpses it's just a simple right click. Could you add a ctrl+left-click as a quick option to move the item from one container to the other (chest to inventory or reverse).
Also a "loot all" option would be greatly appreciated.
This is all I have for now. I will keep editing this list and add posts below with new finds, if any to keep this hopefully somewhat organized.
Let me know if you have any other suggestions or don't feel like any of the things above are relevant issues.
Best,
Silynx