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Posts made by Retski
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RE: Still looking for the perfect MMO, is this it?
Thanks all and I am sure that my thoughts on a perfect MMO will always be changing/evolving as we all learn more about how new systems affect our experiences in games.
I'm encouraged by the friendly group here so far and not surprised with a little grit in the responses as well, some people just don't have good people skills. Without dreams we have no goals and without goals we have no accomplishments.
I look forward to seeing how this game progresses and hopefully getting to know some of you.
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Still looking for the perfect MMO, is this it?
Hello everyone, I have been playing MMOs for the past 22 years starting back with Meridian 59 and EQ1 as an alpha tester. It's amazing how MMO gaming has changed over the years and, in some cases, is also returning to the roots. I am encouraged with what I have seen so far on Fractured. I am looking forward to watching the development closely. I don't envy developers these days as there are many important decisions to be made and many opinions on the best direction.
I am looking for a game with the challenge and community of EQ1, a crafting system similar to Vanguard, a combat system similar to GW2, the questing system and open world aspects of TESO, the solid development and quality of WoW, an event system similar to Rift and GW2 but much more random, something with dynamic AI similar to what was promised in EQ Next, a housing-appearance-mercenary and dungeon design system similar to EQ2, the creativeness and unique creature design of FFXIV as well as some of their unique gaming systems, and I'm sure that there is more if I were to take my time and think through it. I doubt I'll ever see exactly what I am hoping for but every new game comes out with new and interesting system designs.
Ultimately I think that MMO games need to move away from static worlds and maps and move towards dynamic changes in the world and gameplay. I would love to see NPC AI improve to show unique combat in every battle. I would prefer to have no in game maps (maybe in-game player created), player devised road system, NPCs that roam, battle, level up (something similar to the LOTR Nemesis system) and even aquire their own loot which they can equip and use in battle. Exploration should be a critical aspect which rewards those that venture out to unknown areas and risk the impacts of death with the chance of epic rewards.
I grow tired of seeing loot tables and know exactly what loot to drop in each dungeon or from every loot box. I am tired of repetitive grinds just to get more item level. I am tired of seeing maps that explain every boss and creature with details on how to beat them. Let's get back to gaming where you truly don't know what is around the next corner or where that dark cave will lead you.