Fractured Noob Feedback - 4/13/20 Session
I went back into the game this afternoon to continue where I’d left off from yesterday. In terms of the issues I posted in the OP, I did get some things resolved and found other issues as well.
Chat
• The reason I had so much trouble with it yesterday seems related to hardware/software interaction. I usually use the <Enter> key at the far right of my keyboard, on the numpad. This button is not recognized in Fractured, so does nothing to open up the chat feature, nor does it post what you type.
• The way to use the chat feature is to click <Enter> from the keyboard above the right Shift button, type your post and then use the same key to send it.
• Issue: Being able to select which channel you want your post to show up in is still challenging at times.
Spells
• Spells remain a bit glitchy but I was able to at least get the spells I have onto the toolbar and use them. I made several unsuccessful attempts at workarounds before deleting all the memorized presets I had and starting over. I was eventually able to finally get all 5 skills onto the toolbar and use them.
• Issue 1: A player can only have 5 presets but it is not clear why only 5. Neither is it clear why we would put 5 skills in a preset since they do not share a skill queue or some other feature.
• Issue 2: Memorizing a preset with only 1 skill will overwrite existing presets on the toolbar.
• Issue 3: Memorizing a preset with 2 skills will only show 1 skill on the toolbar.
• Issue 4: Memorizing a preset with 4 skills will show all 4 skills on the toolbar.
• The issue here is inconsistency and confusion for the new player.
Missing from Tutorial
• Players are sent off to the farther reaches of the map but without all the necessary tools. For example, resting at a campfire is how a character regains Life, yet there is no mention of this requirement in the tutorial, nor any mention of how to make a campfire, nor of death.
• Furthermore, there is no mention of crafting options outside of workbenches. So it is only by seeing a mention in chat or stumbling across it that a player discovers they can craft anywhere in the world and have no need of workbenches (at least in the early game) simply by clicking on an icon at lower right.
• In addition, there is no mention of Blueprints, which is how campfires and houses get built, plus much more. Since housing apparently unlocks only after a player has completed the exploration of Goblin Hills, the Heartwood and the Vale, that may be when Blueprints are mentioned in the tutorial. Recommendation: Move crafting and blueprints further up the chain so players know how to recover life while out on the landscape.
• As with Blueprints, Tools may be something that is specifically taught alongside Housing. But within 5 minutes of spawning in the game, a player is able to find a resource node that they cannot harvest. Recommendation: Add more description to the craftable Handaxe and Hammer that describes the resources they can harvest and their specific purpose. Note: the mouseover icon for gathering a stone node is a pickaxe, not a hammer.
Death
• Issue 1: When mobs have downed the player, 30 seconds is the wait time for respawn. The mobs will often wander offscreen but then return to the character’s body within 30 seconds, just in time to kill it again. This might happen 4, 5 or 6 times before the player is able to get up and run away to gather life.
• Issue 2: Or, if life and endurance reach zero from being killed so many times in a row, the player will respawn back in town or at their home (that might be half the map away).
• Issue 3: Some mobs do not bother to wander off and just stand on top of the character waiting for it to wake up. In this circumstance, all you can do is die over and over and over until your life and endurance reach zero so you can respawn elsewhere.
• I get it that right now there is no death penalty so all that’s lost is player time. But when it already takes a long time to trek across the map in a game session and then there is just no way to avoid death over and over, it is like adding insult to injury. This seems designed for trolls to use in a pvp system, camping bodies for as long as it takes to get them far enough away to no longer be a threat. If you add a death penalty to the current situation, players may play until their first series of deaths and ragequit.
• Recommendation (PvE): a 3 to 5 second window of invisibility or invulnerability so a player can move out of range. Alternatively, adjust the mob’s route and attention radius so they move out of range and do not return for 40 seconds.
I've encountered being death camped by mobs 4x now in Goblin Hills and the Heartwood, and it's quite frustrating - enough for me to log out and cool off. I imagine I'll log back in tomorrow and try to make my way to the Vale.