11/6/2020 (2.4.0h)
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If a monster doesn't move for a couple of seconds, there's a chance that they won't ever be able to move and their attacks and abilities won't be able to damage you. Some abilities will break this "stun".
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Net trap ability causing the same issue as #1. However, the monster will be able to cast and damage you with abilities.
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Infinitely scaling endurance and mana regen if you constantly equip and de-equip gear with either endurance or mana regen.
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Some ruins that are able to be mined drop stone that clip through the terrain and cannot be picked up.
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Copper weapons breaking faster than primitive ones (from what I've seen)
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Giant Spider's "Cobweb" ability trapping you when visually, you are outside of the web. This also occurs with Goblins' "Net trap" ability
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Bug #6 also occurs with Sea troll's "Static discharge", and Mountain Troll's "Tectonic Outburst", except, rather than rooting you, damages you.
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"Relentless" in the Strength talent tree does not appear to work if used with ability "Relentless Style"
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Permanent "Death Mark" that occurs when you happen to be downed just as it's casted on you. Dying will not remove effect. Only way to remove effect is to relog.
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Logs in storage not appearing in Woodworking bench, relogging fixes this
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If an item is being smelted, tanned, or anything similar, there are times when the timer goes by 1 minute intervals rather than hours
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This sometimes happens, but if a monster is damaged and no player is nearby nor is it aggroed to anything, you lose the right to loot the corpse if you kill it.
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Public chests aren't actually public
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You can get hit by multiple ice spikes from the "Ice Spikes" ability. Not sure if this is intended.
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Warg not dropping Warg skin, rather, the Goblin Cheftain drops it
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Rarely occurs, but sometimes, monsters can be infinitely aggroed to you if you are knocked out and spawn at the last city or home.