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    Pixelest

    @Pixelest

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    Best posts made by Pixelest

    • Dmg v player / dmg v mob

      I really think something that should be implemented early so it has time to work out is a dmg v mob and a dmg v player system. I am happy devs seem to listening to feed back and making good changes so far but I really think a lot of skills could benefit from a shift to adding a system like this. Currently they are having to balance skills with one dmg number for both PvP and PVE.

      I think really working on balancing towards PvP is going to be important to the success of the game but if they totally botch those spells in PVE it’s going to make the early game experience poor as well.

      Beginning to add a system like this would allow an easier time of making both sides of the community happy.

      posted in Discussions & Feedback
      P
      Pixelest

    Latest posts made by Pixelest

    • Dmg v player / dmg v mob

      I really think something that should be implemented early so it has time to work out is a dmg v mob and a dmg v player system. I am happy devs seem to listening to feed back and making good changes so far but I really think a lot of skills could benefit from a shift to adding a system like this. Currently they are having to balance skills with one dmg number for both PvP and PVE.

      I think really working on balancing towards PvP is going to be important to the success of the game but if they totally botch those spells in PVE it’s going to make the early game experience poor as well.

      Beginning to add a system like this would allow an easier time of making both sides of the community happy.

      posted in Discussions & Feedback
      P
      Pixelest
    • RE: Traveling to and from terra and crystal requirements

      @DarthJafo most the times I have seen crystals for sale they are like 200gp each paying 4K to travel back and forth is crazy to me.

      posted in Discussions & Feedback
      P
      Pixelest
    • RE: Traveling to and from terra and crystal requirements

      @GamerSeuss

      Perhaps it was just a mistake of thinking it was the next logical step in pre process as my guild mates were going there but most of those people are rushing end game etc.

      posted in Discussions & Feedback
      P
      Pixelest
    • RE: Traveling to and from terra and crystal requirements

      I mean if the issue is making sure new players who don’t want to end up in the PvP zone don’t end up in the PvP zone why don’t they just have a big pop up messages double and triple checking that the player wants to cross.

      I still feel like having some rare resource requirement that took a new player hours to find with limited instruction is a sort of poor game design choice. It was pretty frustrating want to go back to my plot but being trapped and unable to find a spawn.

      posted in Discussions & Feedback
      P
      Pixelest
    • Traveling to and from terra and crystal requirements

      After my experience last night trying to get off Terra after going there with a friend I have some suggestions.

      I went to Terra when a guild mate opened the portal for us. After I was done there I spent an hour and fifty minutes searching for the crystals required to leave.

      Feeling trapped on a continent because you wanted to experience new content and gating access back to your home seems like a poor player experience and if I was a more casual gamer it definitely would have been a sticking/quiting point for me.

      I really don’t understand the idea between gating the area behind a rare resource at all especially because it is the point between the PVE and pvp zone and would allow people to try different content.

      Bare minimum allowing people to travel from terra back to the main zone freely would at least reasonable.

      posted in Discussions & Feedback
      P
      Pixelest