@Shivashanti oh thanks, didnt think to try this!
PeggyHill
@PeggyHill
Best posts made by PeggyHill
Latest posts made by PeggyHill
-
RE: First time playing fractured! Some notes/feedback
-
First time playing fractured! Some notes/feedback
So this is my first alpha test with Fractured. I love it! Overall it feels great so far and I think it has the potential to be an amazing sandbox mmo. I'm having a lot of fun with it. With that being said I made a list of all the things I like and all the things I think need some attention. I ask that if you disagree with something here that you don't flame me for it, these are just the things that I felt as I played the game.
good:
- combat feels active and skill based
- exploring the map is pretty fun
- imbuing/enchanting/socketing is a good system
- city/ house building is fun and rewarding
- graphics are pretty decent
- town crafting/research mechanics are a great way to get people to join a community in-game.
needs fixing/attention:
- starting city needs an icon on the map
- cliffs run for far too long making it very annoying to travel at times
- enemies often get pulled from off screen making farming very hard at times(I was fighting one guy at range but now I'm fighting 5!?).
- ice arrows mp cost is very high, mp potions would be acceptable fix
- (as an archer) kiting is janky because if you mis-click you are suddenly running towards the enemy instead of shooting
- more gold bearing mobs are needed in the open world (not just at hot spots)
- need autorun so my carpal tunnel doesn't kill me
- without gathering/refining/crafting xp requirements (like other games) the economy might not scale well with larger player base
- not enough horse spawns
- finding (the incredibly rare)small stones feels bad. would be less bad if you needed only 5 for campfire or when destroying a campfire you get some/all of them back. Or if you could mine a stone node and get some small rocks as well as the big block(maybe smash big block to make small rock yea?)
- if wagon is parked on my plot it shouldn't de-spawn
- way too much of the map feels the same (endless plains)
- plant spawns feel very random, would be better if carrots for example spawned more in groups (stone/ore spawns feel a bit better)
- art direction/lighting need more attention. Feels a bit bland.
- not being able to join a good player's party if you're neutral doesn't feel right and is an inconvenience to travel back to town to change it.
- losing max health when being knocked down feels meh, I'd rather lose equipment durability
-
RE: Solo pvp areas
Albion experiments with this idea in a couple of different zones. They have corrupted dungeons which are pve/pvp dungeons in which a single player can invade your instance (like dark souls) and they also have the "roads to avalon" which are world areas accessible via randomly spawned portals that only allow N people through at a time.
Both of these give solo players decent content, though I am personally not a fan of instanced content (like corrupted dungeons) because it takes players out of the "main" game making it much harder to interact with them.
Fractured has an opportunity to learn from what others' have tried and I dont doubt that we will eventually see a version of one of the things mentioned above.