Ah ok, thanks.
Posts made by Oblivionburn
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No House Collision
Something odd I noticed last night during the Open Alpha stress test, was that creatures could run right through the walls/floor of a house when chasing a player. I tried to run inside and shut the door on some wolves chasing me, and they just phased through everything without the same collision checks being made on the player character. Is that a bug, or just something intentionally not checking for collision?
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RE: Stress Test Server Issues
@Prometheus If it's the RAM that's getting all chewed up, then I'd agree with yvz5 that it sounds like stuff isn't being released from memory somewhere like it should. Basically a memory leak of something being created a lot but never properly disposed, which would lead to it piling up in the GC and still sitting in RAM as it's trying to sort through it all to see what's actually still in use or being referenced during runtime. With so many resource nodes and resource items being created, creatures spawning and dying, player-built stuff being created and deleted, it could very easily be a memory leak.