thats intended, only base int affects memory.
Posts made by Krathic
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RE: Talent Tree Stats
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Ghost of Tooltip - reproducible.
Rest at a fire, make a new talent, hit X to cancel out,
In the center of the screen is the 'are you sure' msg. If a talent is behind the X on the are you sure message, and you click the x, it closes the window and tooltips for days.
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Deer Murderer
Have horse, equip cart, get within shooting distance of deer, press A to dismount, deer don't flee. kill them all i say.
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Misc bugs
- Skeletal Archer shows up under Humanoids when obv. undead
- Not all item descriptions in the forge specify which type of damage the weapons do. polearm, great axe (slash obv. but still) etc...
- no delineation between 1h and 2h weapons.
- no horse tutorial (reported by Olive)
- Major gripe here - absolutely no idea what stats armor/weapons have until you make it.
- "Expected Item Quality: Fine(40%), Good (60%). - What exactly does this mean? 40% are fine, 60% are good? Just not very clear.
- Shortbow requires more resources than longbow. seems backwards.
- Arrow head type metal, bone, stone, don't seem to matter, arrow shaft quality the same. poor, fine, good, seem to have no affect on accuracy / damage output. If so, it's not listed anywhere.
- Wolves heads do not stack while bears heads do, in a chest or inventory for example.
- Cannot remove carts from property that were created pre-patch (that addressed the removing of carts from your property, help Spectre 4215w972n)
- As an owner of a property, if you begin to craft a blueprint, then add a co-owner, that co-owner will not have access to the resource until relogging (assume this is what did it)
- Tooltips when hovering over an item say, in an enchanter will remain if another player removes said item from enchanter.... lots of tooltips linger but I think this is one of the reproducible ways.
- Smelter temperature minimum not obvious
- Map zoom not centered on player. (I know, QoL but listing it to list it)
- Tutorial 'The Adventure Begins' - no indication of difficulty on each of the three locations.
- Purchasing a home is not obvious.
- website login tab index is off. Should be able to tab from email to password, not 'remember me'
- Wiki is weak, as a dev myself I hate documentation but for new players prior to marketing the game it should be solid.
That's it for now. Love the game so far, give the devs a mandatory beer drinking meeting at 2pm tomorrow. Best ideas come from loose devs
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RE: New Player - suggestions
Bear heads stack, wolf heads do not. I think the intention here might be for bear heads not to be stackable.
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RE: New Player - suggestions
@GamerSeuss
Hey awesome thanks for responding.
Is this the best place to make recommendations and record bugs that we find?One more, if you begin constructing a blueprint, grant a co-owner access, finish the blueprint, the co-owner will not have access until relogging.
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RE: New Player - suggestions
Adding on to this.
Arrows quality does not seem to matter, hopefully in the future it does.
Tooltips get stuck, when multiple people interacting with enchanter for example. one hovering the other removes.
Arrow quality doesn't split stacks, if you have 'good' arrows equipped and equip 1 poor arrow, the whole stack is poor.
The purchase house mechanic is not obvious to new players.
the 'change material type' is not obvious to new players.Also, love the game, just things that i noticed from a fresh eye perspective.