First, I really enjoyed the alpha test this past weekend. Although life obligations meant I didn't get to test as much as I wanted, I took three toons -- archer, caster, rogue type -- through the tutorial and into beginning gameplay.
What I liked:
- The starting cities and tutorial quests. I felt like the tutorial quests gave me a good start on gameplay. For the most part, they were self-explanatory, although a few things were confusing and could have been spelled out a little better. For example, I saw many people asking the same questions about where to find the bandage recipe. A simple direction to look at the tabs on the side of the crafting window would have helped.
- The green stars indicating where to go. This was really helpful.
- Memorizing ability builds. I liked the option to have different ability builds, and also the inability to switch them on the fly. Having to go to a fire at an inn was a good balance.
- Combat. Once I figured out what I was doing, combat was fun.
- Gathering was fun, and the variety of materials was good. There could be more small stones. I liked a suggestion I saw in chat of allowing stone blocks to be further broken into small stones.
- Crafting was fun, although it was confusing that some recipes were in one place and others were in another. I suppose this is something one learns over time.
What was difficult:
- The inability to change camera angle. I could be standing with a town two feet in front of me and not be able to see it because I had to stare at the top of my head. Please allow changing the camera angle to be lower.
- No follow camera. This builds on the previous comment. I would like to be able to keep my camera behind my toon. Having it move around me was somewhat nausea inducing. Allowing it to swivel and lock with a toggle such as mouse middle button would be great.
- Autorun automatically bound to left control. This was a problem because some other things, such as selecting an icon for a skill or talent build, also used control. Until I figured out to rebind autorun to something more traditional (numlock in my case), I kept finding myself darting around the inn, bashing into walls.
- Lack of health regen. If there is health regen, it was not noticeable. Having to stand and use 6 bandages after every combat got tedious. Either the bandages should heal for more, characters should regen health while out of combat, or both.
- No indicator on the map for the starting cities. I'm a perma-lost individual. Having to remember where, approximately, the starting city was, and then find it again, was a challenge.
- Not being able to walk up/down the slightest incline. I felt channeled, and having to walk great distances to climb a tiny rise was tedious.
What I observed:
- The mage hits way harder than the archer. As they are both ranged dps builds, the disparity was strange to me.
- My character always said I was a male human, even though all three of my toons were female.
- One character creation screen stated that starting builds are just a start. Something in the tutorial that explains how to deviate from a starting build would be helpful. I imagine it's just switching weapons, learning new/different skills and incorporating them into a preset; but it would be helpful for new players to spell that out somewhere.
- Adding talents into the tutorial would be helpful.
- I was pretty clueless about building a house, and I saw LOTS of questions in chat about it. Some explanation of housing, citizenship, town claiming, etc. would be helpful.
- I saw two horses before I had a net or the understanding that I needed to catch one with a net and tame it. Then I made nets and never saw another horse on any of my toons. More roaming horses would be nice.
- The mage's starting heal does almost no healing.
All in all, I enjoyed the game and look forward to future tests. Thanks for including me in this one!