Hi so my suggestion here is simple first of all get rid of good its not needed in this game keep it only neutral and red and the gear drop system is useless for red no one gonna go red and in turn there is no pvp and pvp players will leave the game. so easy way here is make neutral lose less durability on death with inventory drop and for RED players make a high durability loss like 25-50 percent or or both jail rather than dropping the gear. if reds drop gear there is no reason to go red. everyone loses durability just that red will lose more than any other this will make people go red and pvp more and aggressive pvp players are also catered. also gonna put this point forward for sieges and wars raids make the system like NEW WORLD WARS 2 or 1 flag outside 1 inside walls with doors being destructable or something. that would give incentive for all to fight a fair fight. just my 2 cents here
K
Killeropriest
@Killeropriest
0
Reputation
1
Posts
1
Profile views
0
Followers
0
Following
Best posts made by Killeropriest
This user hasn't posted anything yet.
Latest posts made by Killeropriest
-
RE: On the matter of economy (durability, masteries, gear drops, imbuing)