Quality of life:
First thing I noticed: Login screen has no setting option. (Music was incredibly loud with no way to turn down until after I created a character)
After I type my password I should be able to hit enter to continue, rather than having to click.
For the love of all that is holy... Add in some type of "combat mode" mechanic where when in combat, all trees become transparent, and all corpses/trees/basically everything except mobs become non-interactable. I literally have to clear cut every area before entering combat.
Need a "Recall stone" badly.
Need buildable portals, Badly. (or long range teleport spells, or just one "teleport by clicking on the big map")
Why does everything under the sun need a stun... or two... or even three?
Why does a camp fire require more rocks than wood? I feel derpy running around the forest putting stray rocks in my pocket... "cause they make me feel good".
Need tool tips.
Need to be able to R-click to move stuff from one bag to another.
Need mouse on big map to show coordinates.
Why are there so many impassible ridges in the middle of nowhere that are 3 feet high and miles long? Serves no purpose, but man are they annoying.
And Camera control is desperately needed. Can't stress that enough.
When I press B to open the craft when, it should either: A default to crafting... or B: open the last tab that was used. It's irritating that it defaults to blueprints every time. Or make a 2nd button that opens Just the craft window.
Bugs:
Logs some times land on the tree, or standing on end, and are unlootable. A good swift kick and they behave.
Ranged abilities can't go through hills, but spells like magic missile can. This can be exploited against ranged mobs.
Some times mobs get 'stuck' when they leash, and you can just attack without taking damage.
When opening big map, it doesn't center on the play, making it nearly impossible to tell where you are.
All kinds of bugs with the totem: Player can damage it, mobs ignore it, some times if it gets the killing blow you can't loot corpse.
Trees aren't respawning... but ironically... rocks are.