I’ll admit I haven’t sifted through all of these replies because there’s a lot. I’m just sitting around thinking about a game that’s not released yet and really kicking myself for the time that I could have been doing literally anything for my real life self improvement. So sorry if this is redundant I just haven’t seen it suggested on discord and I will delete this if I go through and see it already suggested.
Anyway- If it turns out, for some reason, that the grindy make a million primitive or higher crafted gear for progression remains and no shops are added what if being a citizen of a town offers a way to turn the effort into some experience for the town? Towns are starting out initially. Growing. Need to “outfit” citizens. The effort you’ve made to improve your skill can be donated to the town in the form of a “quest” turn in and net it some experience. This will obviously scale with the towns level and quickly become obsolete(not 0 but larger amount for smaller experience gained) At first the turn ins of 10 primitive items means something as the towns just starting. Eventually the town will level and expect higher quality turn ins for any real benefit.
I’m just looking for options on an item dump other than trashing or flooding the market with stuff no one’s gonna really want. I’d rather turn my 50 primitive axes into 5 experience for the town I belong to than wasting the time spent all together.