a dedicated movement key to hold down would be a lot better than having a move button and interaction button in the same key. hence right click hold down only for movement, left click to attack and interact only. can't run under the bridge in heartwood for an example, movement in housing while building, being in combat trying to loot but in actuality trying to run away, clicking on interactable items but still trying to just move (tied in with movement complaint).
Spellcasting gets iffy when movement casting or most spells don't go off, or they do and the animation isn't shown but the cool down still applies. Happens with minor heal, ice spikes, magic missile from what i've seen so far. all spells should at least have a cast timer if this is the case, like fireball has a 2 second delay but doesn't say anything about having a delay, if it's instant then state it, if it's not; also state it.
movement is janky as all hell. even holding down the button it will act as if it were released and your character just stops
as for a stronger server, how bad the server runs, doesn't feel fluid at all. at first it's okay but then the more you play it gets worse and worse like a memory leak resulting relogging, etc.
Thanks for your opinion