I feel like there's just a disconnect in expectations here. You have people like the Bussy memebers in this thread who want a full loot PvP experience. They want to be able to roll up on anyone, kill them, get their gear, and be on equal footing in terms of reward/risk. Where you can log in every day, go red bandit, and just roam around killing people if you choose, zone control if you choose, etc.
But based on everything I've seen the developers say, news articles they released, videos, and what it says on their website; this is not supposed to be the sole focus of the game. They do not want you, on the neutral planet, spending most of your time roaming around red. Going red on Syndesia is something you build up to, do it for a little bit, then tag down. The more you go red, the greater risk you incur. You get the advantage of being able to kill anyone you want and choosing your battles. If you're trying to PvE, Farm, and regularly play on Syndesia while staying red 24/7, you're doing it wrong. That's not what the planet is made for.
That is what the demon planet is going to be for. Where you can go and just run around killing everything with a pulse. Where you'll be able to invade Syndesia and kill players.
So if you ask me, the current system is working as intended. The fact you feel so punished for going bandit means its doing its job. The fact that most PvP is going to take place between neutrals over legend summons and city related fighting sounds like its working as intended. But most importantly, as its been said in this thread, we should not be throwing our weight one way or another until we see how things will behave with a demon planet. If demon planet releases and nobody plays demon, then that should be more than enough to tell you what the majority of the players think about that gameplays style.