Erneut eine schnelle Übersetzung, danke dafür @Kralith .
Aktuell legst du es wohl echt drauf an, neue News so schnell wie möglich zu übersetzen. ^^
Erneut eine schnelle Übersetzung, danke dafür @Kralith .
Aktuell legst du es wohl echt drauf an, neue News so schnell wie möglich zu übersetzen. ^^
@logain said in Gear and element resistances:
I think you misunderstood me, I'm sorry, I should have tried to word this in a better way.
No problem. I hope i got it right this time.
... especially over time...
I think that is the most important point. A well crafted plate-armor may not affect your general mobility, but it drains your stamina way faster than lighter armor. I just don't want a general speed-debuff, but something like higher stamina consumption of all actions (if a stamina system exists, i'm not sure at the moment), or something like a slowly increasing speed debuff after a certain time in battle, depending on strength and constitution of your character.
... as I hope combat would last longer than 3 seconds (click, click dead would be a bit boring, since there's no grind).
And really frustrating if you are next to oneshot too many times. ^^
Now i'm curious. Is this one person, a group of three or three different who buyed this coincidentally at the same time?
Nevertheless im impressed.
@kellewic said in Gear and element resistances:
@Brocki I remember carrying 100+ lbs of gear when I was Army infantry and it definitely affects mobility
100+ lbs?
Ok, as far as i know an armor only weights 50-60 lbs. I didn't expect modern soldiers have to carry the weight of two plate armors.
The video did remind me of something from Spotlight #3 that there are resistances for slash, pierce, and crush as well. So plate armor might be quite resistant to slashing weapons, but not as much for piercing and crushing.
Real plate armor is resistant against slashing and piercing (bow and crossbow, no gunpowder), but crushing could be a problem. If you hit hard enough.
@logain full-plate armor is as heavy as the gear a modern soldier has to carry, but the weight of the armor is spread over the full body. If you are not used to it, you are tired very quickly, but your mobility is not affected. Modern soldiers can doing a sprint too.
Edit:
@logain said in Gear and element resistances:
Most modern games work with buffs (to have a psychological 'positive effect') for items (e.g. light armour would make you run faster), whereas the logic (and reality like) way would be to have 'less debuffs' (heavy armour would make you run slower and light armour would have less of a negative effect).
I just hope they won't add something like "heavy armor makes you slow", because in reality good crafted armor just drains faster on your stamina, but your mobility is not affected at all.
Danke @Kralith , damit warst du jetzt echt verdammt schnell.
Hast du F5-spammend auf die Roadmap gewartet, oder was?
@sharo that is a kind of "rare" i did not thought of. That would make sense. Thank you for making this clear. ^^
@target that is just how i understand "rare": You have to repeat things to get it, if you are out of luck. Or you get it immediatly if you have luck. And everything luck based can lead to grind.
@sharo will there be something like rare materials? They said there will be no grinding so i don't know if something like "rare" fits in their idea of this game.