@Gothix said in What challenges should guild alliances face?:
We heard speculations about friendly fire being included. Perhaps members of the same guild will be immune to friendly fire, but members of alliance will not, so 2 (or more) different guilds playing together will have to coordinate their attack well to not shoot on each other.
The only concern is good aligned folks being immune to friendly fire all together, gaining huge advantage over evil aligned characters.
I myself (if friendly fire is included) would turn it on, on Syndesia and Tartaros for EVERYONE, including good aligned folks, and on Arboreus it could be turned off for everyone, including evil aligned folks.
This way alignment balance could be achieved, and Arboreus can be preserved as a "PvE planet".
Also zergs on Syndesia and Arboreus could have hard time due to friendly fire, regardless of which alignment is zerging.
I agree with your sentiment and would go on to say zergs SHOULD have a hard time because it SHOULD have them think about how they should utilize their numbers and terrain, rather than following one guy in a charge and dropping aoe bombs everywhere. I'm all for Alliances having to position, skirmish, and only all out brawl when absolutely necessary.