Hello everyone, I just wanted to post some ideas for fast travelling, and help with the brainstorming for devs in some way.
Well, i likes a lot how fast travelling through moongates was in UO, a bit complicated, as it depended on the position of the moon to where you arrived, but it was balanced.
I think Fractured could benefit from open rifts, or wormholes that opened at a certain time of day ( or permanent ), and DON'T let your mount or cart pass through. So this way travellers can move faster, but gatherers and merchants are forced to walk all the way. This endorses instances where they gather friends or mercenaries to guard their caravan, and arrive safely on destination.
Just like un Ultima Online, there could be some way of tracking or detecting nearby enemies ( and hidden enemies ) so the caravan has time to prepare for the possible engagement. This would also endorse versatility in character building and specialization, and makes for a different viable way of making a living in Fractured, offering your services as a tracker.
Maybe this is completely out of the vision that Fracture devs have for the game, but I just want to share ideas and also see how other people think about them.