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    Tredough

    @Tredough

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    Best posts made by Tredough

    • My least favorite thing (after 50 hours)

      My least favorite part of this game is how mobs become completely irrelevant after its “knowledge points” are exhausted. Each time you exhaust a mob’s “knowledge” gains, you know it’s time to move on, and you’ll never come back to that mob again. That mob has no further value in the game to the player, even if you really enjoyed fighting it, even if you didn’t feel really feel done with it. That means each time you exhaust the knowledge of a creature, the game world shrinks by that amount, and soon you find yourself in a world where only your most hated mobs give you “knowledge.” It becomes very frustrating having to fight through mobs that don’t give you anything trying to get to those last few knowledge mobs. You’ve now forced me to play the game in a way that I don’t enjoy at that point, and the average player will probably leave a bad review.

      My suggestion is to have mobs still give knowledge gains at 1/5 the normal rate or something along those lines. That way they don’t become completely meaningless. Alternatively, since I’m now presumably “knowledgeable” about a particular creature, its drop rates should double for gold or other important items. That way my “knowledge” of that creature serves some important function. Another alternative would be to have a secondary system where, after knowledge is exhausted, you begin earning something else – points or what have you.

      A traditional “xp” mmo has the advantage here in that there’s a level playing field and no mob ever becomes completely irrelevant because it always gives you xp. Fractured needs to be able to ensure that none of its game world becomes irrelevant along the way. Let’s be honest, every MMORPG needs a grind; in fact, it needs a number of grinds. At this point, the grind in Fractured is not enjoyable because the longer you play, the less flexible it becomes.

      posted in Discussions & Feedback
      T
      Tredough

    Latest posts made by Tredough

    • RE: My least favorite thing (after 50 hours)

      Sorry, I didn't mean to derail my original post with talk of endgame. I can appreciate that end game is still in the works.

      My gripe for now is the KP system that kills the value of combat after KP is exhausted. For example, I really enjoyed fighting the thugs and I got a few recipes off those guys, so I planned to farm them for a while, but then you really lose your motivation after KP ends. The game basically forced me to move on before I wanted to. It seems that each mob in the game only gives you 1-2 hours of gameplay in the current scheme of things.

      My point is just that they really need to make sure there's some other reason to grind mobs after KP is exhausted. The goal here seemed to be a game with no grind, but an MMORPG with no grind is an MMORPG with no players as far as I can see.

      Ps. Needing an occasional wolf bone or specific mob item hardly counts as reason to farm mobs. Assuming a meaningful player base, I could just buy that on auction for 1 gold and save myself the trouble.

      posted in Discussions & Feedback
      T
      Tredough
    • RE: My least favorite thing (after 50 hours)

      @Ablabla One aspect I do like about the game is that almost all mobs are similar in difficulty, so I do not see the validity of your point about how it would be a bad thing for players to farm low-level mobs if they continue to give KP. What difference does it make, since they're all similarly difficult? Also, new mobs would have higher rates of kp, and therefore there would be an incentive to explore and seek out all types of mobs. And the game wouldn't feel so rigid.

      We agree the game is already a grind, so I also don't see the validity of your point about how you don't want it to be a grind. It's already a grind. That grind needs more flexibility, because the further you get into it currently, the less fun it becomes.

      I enjoyed the game for 50 hours, but I can't bring myself to play anymore because I just don't want to have to deal with trying to kill those last few difficult KP mobs as a solo player. The game does not seem to have any real end game loop currently.

      posted in Discussions & Feedback
      T
      Tredough
    • My least favorite thing (after 50 hours)

      My least favorite part of this game is how mobs become completely irrelevant after its “knowledge points” are exhausted. Each time you exhaust a mob’s “knowledge” gains, you know it’s time to move on, and you’ll never come back to that mob again. That mob has no further value in the game to the player, even if you really enjoyed fighting it, even if you didn’t feel really feel done with it. That means each time you exhaust the knowledge of a creature, the game world shrinks by that amount, and soon you find yourself in a world where only your most hated mobs give you “knowledge.” It becomes very frustrating having to fight through mobs that don’t give you anything trying to get to those last few knowledge mobs. You’ve now forced me to play the game in a way that I don’t enjoy at that point, and the average player will probably leave a bad review.

      My suggestion is to have mobs still give knowledge gains at 1/5 the normal rate or something along those lines. That way they don’t become completely meaningless. Alternatively, since I’m now presumably “knowledgeable” about a particular creature, its drop rates should double for gold or other important items. That way my “knowledge” of that creature serves some important function. Another alternative would be to have a secondary system where, after knowledge is exhausted, you begin earning something else – points or what have you.

      A traditional “xp” mmo has the advantage here in that there’s a level playing field and no mob ever becomes completely irrelevant because it always gives you xp. Fractured needs to be able to ensure that none of its game world becomes irrelevant along the way. Let’s be honest, every MMORPG needs a grind; in fact, it needs a number of grinds. At this point, the grind in Fractured is not enjoyable because the longer you play, the less flexible it becomes.

      posted in Discussions & Feedback
      T
      Tredough
    • RE: All map locations erased

      Same issue today. All hotspots undiscovered. All town unclaimed. Can I get a reset or something so I can play the game??

      posted in Bug Reports
      T
      Tredough
    • All map locations erased

      My map has forgotten all locations I've visited. I also cannot see unclaimed settlements on the map. Everything appears to be unclaimed. I exited the program and the problem is still there.

      posted in Bug Reports
      T
      Tredough