Bug List:
- Sometimes, skills will be on a "cooldown" but the cooldown timer will not be displayed (possibly due to lag)
- Instance when attacking with Left Click and then pressing right click (maybe holding right click) and opening your inventory will cause your character to continue attacking
- Some areas where there are fallen yellow + red leaves will cause a graphical glitch where two leaves ontop of one another will flicker between red and yellow
- World Map will display a road in certain areas-- road does not exist in-game
- Minimap does not display the road as the world map will
- Road-speed bonus is given to areas without a road present (road only displayed on world map)
- Lag (obvious) of rubber-banding
- FPS drops a lot from running from one location to another (may be associated with lag/world loading)
Enhancements:
- Left click should be mostly actions, right clicks for attacks (or vice versa)
- Trees should "disappear" when a character is behind it to select items on the ground
- Autorun feature would be nice
- WASD Movement would be a great addition
- More drag and drop features
- More tooltips "hover-over" on objects to know what the workbench/tanning tub/etc actually are prior to interaction
- Skeletons should not run as fast as current speed, but not as slow as the zombies
- Item comparison to what is currently equipped
- Ability to resize UI elements (tutorial words extremely small on 1920x1080 on 70" TV)
- "Knowledge Levels" for all items (AKA use cotton more, more knowledge in cotton that can give bonuses including higher quality items created)
Overall, I enjoyed the idea of the survival game style, but without a more robust "RPG" elements to the game, such as knowledge levels for items for better quality gear, there won't be much of an "end-game" experience other than PvP since player levels does not exist (which is not a bad thing, just wish there was some sort of "Character progression":other than knowledge points for skills and talents.