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    Ardanza

    @Ardanza

    TF#1 - WHISPERER

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    Ardanza Follow
    TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Ardanza

    • Multiple Bugs + Enhancement Ideas

      Bug List:

      • Sometimes, skills will be on a "cooldown" but the cooldown timer will not be displayed (possibly due to lag)
      • Instance when attacking with Left Click and then pressing right click (maybe holding right click) and opening your inventory will cause your character to continue attacking
      • Some areas where there are fallen yellow + red leaves will cause a graphical glitch where two leaves ontop of one another will flicker between red and yellow
      • World Map will display a road in certain areas-- road does not exist in-game
      • Minimap does not display the road as the world map will
      • Road-speed bonus is given to areas without a road present (road only displayed on world map)
      • Lag (obvious) of rubber-banding
      • FPS drops a lot from running from one location to another (may be associated with lag/world loading)

      Enhancements:

      • Left click should be mostly actions, right clicks for attacks (or vice versa)
      • Trees should "disappear" when a character is behind it to select items on the ground
      • Autorun feature would be nice
      • WASD Movement would be a great addition
      • More drag and drop features
      • More tooltips "hover-over" on objects to know what the workbench/tanning tub/etc actually are prior to interaction
      • Skeletons should not run as fast as current speed, but not as slow as the zombies
      • Item comparison to what is currently equipped
      • Ability to resize UI elements (tutorial words extremely small on 1920x1080 on 70" TV)
      • "Knowledge Levels" for all items (AKA use cotton more, more knowledge in cotton that can give bonuses including higher quality items created)

      Overall, I enjoyed the idea of the survival game style, but without a more robust "RPG" elements to the game, such as knowledge levels for items for better quality gear, there won't be much of an "end-game" experience other than PvP since player levels does not exist (which is not a bad thing, just wish there was some sort of "Character progression":other than knowledge points for skills and talents.

      posted in Bug Reports - Closed
      A
      Ardanza
    • RE: Multiple Bugs + Enhancement Ideas

      Oopse, forgot one major bug:

      • There is no character limit for chat, seems infinite. This could be exploited in many different ways, even possible crash to server
      posted in Bug Reports - Closed
      A
      Ardanza

    Latest posts made by Ardanza

    • RE: Multiple Bugs + Enhancement Ideas

      Oopse, forgot one major bug:

      • There is no character limit for chat, seems infinite. This could be exploited in many different ways, even possible crash to server
      posted in Bug Reports - Closed
      A
      Ardanza
    • Multiple Bugs + Enhancement Ideas

      Bug List:

      • Sometimes, skills will be on a "cooldown" but the cooldown timer will not be displayed (possibly due to lag)
      • Instance when attacking with Left Click and then pressing right click (maybe holding right click) and opening your inventory will cause your character to continue attacking
      • Some areas where there are fallen yellow + red leaves will cause a graphical glitch where two leaves ontop of one another will flicker between red and yellow
      • World Map will display a road in certain areas-- road does not exist in-game
      • Minimap does not display the road as the world map will
      • Road-speed bonus is given to areas without a road present (road only displayed on world map)
      • Lag (obvious) of rubber-banding
      • FPS drops a lot from running from one location to another (may be associated with lag/world loading)

      Enhancements:

      • Left click should be mostly actions, right clicks for attacks (or vice versa)
      • Trees should "disappear" when a character is behind it to select items on the ground
      • Autorun feature would be nice
      • WASD Movement would be a great addition
      • More drag and drop features
      • More tooltips "hover-over" on objects to know what the workbench/tanning tub/etc actually are prior to interaction
      • Skeletons should not run as fast as current speed, but not as slow as the zombies
      • Item comparison to what is currently equipped
      • Ability to resize UI elements (tutorial words extremely small on 1920x1080 on 70" TV)
      • "Knowledge Levels" for all items (AKA use cotton more, more knowledge in cotton that can give bonuses including higher quality items created)

      Overall, I enjoyed the idea of the survival game style, but without a more robust "RPG" elements to the game, such as knowledge levels for items for better quality gear, there won't be much of an "end-game" experience other than PvP since player levels does not exist (which is not a bad thing, just wish there was some sort of "Character progression":other than knowledge points for skills and talents.

      posted in Bug Reports - Closed
      A
      Ardanza