Primal Form Suggestion
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I think it might be neat to untie Primal Form from specific Wildfolk races and instead make a set of Primal Forms that any Wildform race could pick from. For the lore, you'd just say that the Primal abilities come from something specific to Arboreus rather than a specific race.
Primal Form options:
- Regeneration
- Melee speed
- Crit
- Caster
- Movement/runnning away
- etc etc etc
You could still only have 1 Primal power, each primal would have it's own duration, and maximum stored uses - all as the current system use. If you then tied these powers to specific events/locations/"quests" around Arboreus, Wildfolk could choose/change their Primal Form by going there, doing whatever, and getting a new power/Primal "affinity." Maybe to change your Primal Power, you take X energy crystals to Y location of a/b/c/d/e Primal Power and sacrifice those crystals to change to that power (an Energy Crystal dump).
Changing Primal Forms to me more generic and tied to the nature of Arboreus would give Wildfolk better specialization options (while still being balanced around having less total stat points). Each race would still have it's own distinct focus because of the stat limits and secondary racial bonuses.
In my head, you could be a caster deer that could double up on power by getting a "caster" Primal or maybe get a "tanky" primal to help them in those emergency situations. Or maybe you're a big plate wearing bear and you could choose to get a "regeneration" primal to help with the lack of casting or maybe a "movement speed" primal to help you overcome your slower speed.
Just an idea that I thought was neat and might make it easier to balance the Primal Forms by tying them to Arboreus rather than each specific race.
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I love it. But I have doubts that there are free dev resources in the near future to realize it.. also probably difficult to balance.
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I don't know how much time they have for what, but Jacopo did mention they wanted to "rework those damn primal forms," which is what made me think of this idea. (Edit: His comment was made in relation to Demons and the remaining Wildfolk races coming sometime in EA.)
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We can use system like heat and cold to generated energy for transform
and in night mode it can get x2 faster (night is time for animal hunting)
Primal Form should be like when animal get crazy
Frenzy buff plus :-
cooldown,
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attack speed,
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move speed,
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crit,
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hit to health recovered,
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cant use weapon abilities
and after Primal form out of time, you should add cooldown for 10s or get debuff confused like a punishment for balance.
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