Mage Build


  • TF#1 - WHISPERER

    I posted this on reddit also:

    Mage Build

    No builds out there yet, and there are no proven meta builds so here is my best mage build.

    General Advice for early game

    I would advise to start as a pyromancer, as fire is good for early game. You can add different builds later as you learn more spells.
    Wherever you plan to live (Aehern or Terra), I would advise spending your first 40 hours of game time while safe on Aehern. Build knowledge, and specifically clear all the goblin camps and complete the knowledge for the Goblin Shamans (the goblin camps are just South West of the stargate on Aehern). The goblin shamans give the totem spells at 100%, which are key to being a good mage. By the time you have done your safe hours in Aehern you can head over to Terra.

    You can have several mage builds (fire, ice, shock, poison, acid). I will concentrate on ice, but the talent tree is the same for most builds:

    Talent Tree
    Intelligence Tree:
    4 points in +2 mana regeneration
    +1 intelligence
    4 points in either +2.5% Cooldown reduction or +5% mana regeneration
    +1 intelligence
    4 points in cantrip expert (5% cooldown reduction on tier 1 spells)
    1 point cantrip master (20% spell dmg increase tier 1 spells)
    Perception Tree:
    4 points in 1% critical chance
    +1 perception
    4 points in +10% critical dmg
    +1 perception
    4 points in true striker (ability advantage)
    1 point in Inevitable (first attack cant be dodged and crit attack)
    4 point in sharp caster (+3 crit chance – between int and perception)
    1 point in overcharge (+25% crit dmg for magic abilities)
    Constitution Tree:
    4 points + health/magical armor
    +1 constitution
    4 points +magic armor/health
    +1 constitution
    Strength Tree:
    Health regen/physical armor
    whatever you feel like for the rest

    Gear
    Scholar armor (made with primal weave) for high resists on magic
    Imbue / Enchant = T2 Evasion + T2 health regeneration on all pieces
    Ice staff (T2 evasion, T2 crit chance)

    Use www.fracturedtools.com for help with reagent and enchant needs

    This caps evasion at 1000, with high armor on scholar you can take a beating (using healing and bandages too).

    Spells
    Frost blast
    Magic missile (this can be replaced, I use it to keep scholar bonus up)
    Frost Nova
    Totem Of Winter
    relocate
    Minor healing (change for higher heal spells if needed)
    Globe of spell protection / Beast appropriate armor (fire armor for fire elementals etc..)

    Drop totem, open with Frost nova, Frost blast, Magic missile (or other) to keep scholar bonuses up. You can keep enemies frozen and dps hard. This build is great for the volcano areas on Terra with sulphurate and blazium deposits. You destroy fire elementals and greater fire elementals. Storm totems are good for earth elementals and trolls. For other builds swap fire skills and fire totem in, etc..

    No idea about PVP viability, but for PVE with really high defense and good dps I can solo an ogre easily

    Let me know your build thoughts


  • TF#1 - WHISPERER

    @Vialli what is your stat priority? I can't seem kill anything due to low health but I want that balance of health and damage.


  • TF#1 - WHISPERER

    thanks for the help


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