Rise of the Guardians of Nature - New Skills



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    ➼ Lethal Strike

    Your next attack is a guaranteed hit that deals [DEX*6] extra damage and makes your target Unhealable for 6 seconds.

    Cooldown: 15
    Gather Time: 0
    Mana Cost: 100

    Allowed Weapons: Melee
    Weapon Weight: Light | Medium
    Allowed Armor: Light | Medium

    ➼ Impale

    You impale your opponent with your weapon, dealing [STR10] extra damage as Pierce damage and applying [STR3] Bleeding stacks. This attack ignores 50% of your target’s Physical Armor.

    Cooldown: 20
    Gather Time: 0.2
    Mana Cost: 300

    Allowed Weapons: Melee
    Weapon Weight: Medium | Heavy
    Allowed Armor: Pierce

    ➼ Aura of Devotion

    Any ally within 8 meters from you gains [CHA*10] Willpower and [CHA/2]% of all your resistances, while any enemy within the same range gets the same effects as maluses.

    Cooldown: 10
    Gather Time: 1.0
    Mana Cost: 100 (+20/s)

    Allowed Weapons: Spell Channeling

    ➼ Challenge

    You challenge an enemy of your choice, dealing [CHA]% extra damage to it and receiving [CHA]% less damage from it.
    This effect lasts for up to 30 seconds or until your target moves more than 15 meters away from you.

    Cooldown: 15
    Gather Time: 0.2
    Mana Cost: 200

    ➼ Life Link

    You link yourself to the life force of one of your allies. By doing so, [INT*2]% of the damage dealt to your ally is redirected to you, reduced by 50%.
    The link lasts for up to 60 seconds or until your ally moves more than 15 meters away from you.

    Cooldown: 15
    Gather Time: 0.2
    Mana Cost: 500

    Allowed Weapons: Spell Channeling

    ➼ Stone Lance

    You summon and shoot a massive stone lance that hits and pierces through multiple enemies in a line. Anyone hit by the lance takes [INT*20] Pierce damage, or twice as much if Slowed.

    Cooldown: 20
    Gather Time: 0.2
    Mana Cost: 450

    Allowed Weapons: Spell Channeling
    Allowed Armor: Light | Medium

    ➼ Noxious Jet

    You conjure a pocket of pressurized gas at a location of your choosing, dealing between [INT15] and [INT30] Poison damage and applying 15 to 30 poison stacks to anyone within 2 meters.
    The damage dealt and stacks received depend on the distance from the center of the effect.

    This spell can hurt yourself and your allies in PvP.

    Cooldown: 15
    Gather Time: 0.5
    Mana Cost: 300

    Allowed Weapons: Spell Channeling
    Allowed Armor: Light | Medium

    ➼ Poison Spray

    Anyone within a 120°, 4-meters conic area takes [INT*8] poison damage and 15 poison stacks.

    This spell can hurt yourself and your allies in PvP.

    Cooldown: 10
    Gather Time: 0.2
    Mana Cost: 250

    Allowed Weapons: Spell Channeling
    Allowed Armor: Light | Medium

    ➼ Earth Spikes

    You shoot multiple small stone bullets in front of you. The projectiles pierce through multiple enemies, dealing [INT*10] pierce damage to each subsequent one. Anyone hit by the spikes is also slowed for 6 seconds (reduced by: Willpower).

    Cooldown: 5
    Gather Time: 0.2
    Mana Cost: 250

    Allowed Weapons: Spell Channeling
    Allowed Armor: Light | Medium

    ➼ Slashing Wave

    You release a slashing wave from the edge of your weapon, dealing your regular attack damage plus [STR*20] extra damage to anyone in a line in front of you and slowing them for 2 seconds.

    Cooldown: 15
    Gather Time: 0.2
    Mana Cost: 300

    Allowed Weapons: Melee
    Allowed Armor: Slash

    ➼ Ember Dragon Breath

    While channeling this spell, for up to 3 seconds, all enemies within a 90°, 8-meters conic area take [INT8] fire damage every 0.5 seconds plus [INT1.5] fire stacks (reduced by: Fortitude).

    The damage of this spell can be critical and can hurt yourself and your allies in PvP.

    Cooldown: 30
    Gather Time: 0.5
    Mana Cost: 300 (+100/s)

    Allowed Weapons: Spell Channeling
    Allowed Armor: Light | Medium

    ➼ Mountain Dragon Breath

    While channeling this spell, for up to 3 seconds, all creatures within a 90°, 8-meters conic area take [INT10] crush damage every 0.5 seconds and are slowed for [INT0.2] seconds (reduced by: Willpower)

    The damage of this spell can be critical and can hurt yourself and your allies in PvP.

    Cooldown: 30
    Gather Time: 0.5
    Mana Cost: 300 (+100/s)

    Allowed Weapons: Spell Channeling
    Allowed Armor: Light | Medium

    ➼ Insect Swarm

    You conjure a swarm of bloodthirsty insects at a location of your choice. All enemies within a 3 meters from that location are swarmed by the insects and take 50 pierce damage and a 2 bleed stacks every o.5 seconds for [INT/2] seconds (reduced by: Evasion).
    Swarmed creatures also suffer from 20% spell failure.

    Cooldown: 20
    Gather Time: 0.2
    Mana Cost: 400

    Allowed Weapons: Spell Channeling
    Allowed Armor: Light | Medium

    ➼ Epicenter

    You create a localized earthquake within 4 meters from a location of your choosing. The quake pulls all creatures hit towards the center, inflicting [INT*12] crush damage and stunning them for 1 second.

    This spell can hurt yourself and your allies in PvP.

    Cooldown: 10
    Gather Time: 0.2
    Mana Cost: 250

    Allowed Weapons: Spell Channeling
    Allowed Armor: Light | Medium

    ➼ Magic Reflection

    This spell grants you [INT8] Magic resistance and [INT3] magic reflection.

    Cooldown: 10
    Gather Time: 2.0
    Mana Cost: 300 (+30/s)
    Toggle Group: Major Protection

    Allowed Weapons: Spell Channeling
    Allowed Armor: Light | Medium

    ➼ Stone Skin

    While under the effect of Stone Skin, you have 100% block change and anyone hitting you at melee range is slowed for 2 seconds (reduced by: Willpower).

    When this spell is cast, [INT*0.2] layers of protection are applied on you. Any blocked attack with would have dealt 100 or more damage (before armor mitigation) removes 1 layer, but you passively regain 1 every 5 seconds.

    This spell ends if all layers are removed.

    Cooldown: 10
    Gather Time: 2.0
    Mana Cost: 200 (+10/s)
    Toggle Group: Skin

    Allowed Weapons: Spell Channeling
    Allowed Armor: Light

    ➼ Atrophy Wave

    Anyone within a 120°, 3-meters conic area takes [INT6] magic damage and is atrophied for [INT0.4] seconds (reduced by: Willpower).

    Cooldown: 15
    Gather Time: 0.2
    Mana Cost: 250

    Allowed Weapons: Spell Channeling

    ➼ Spike Trap

    You throw a spike trap at a location of your choice, which explodes when an enemy moves within 2 meters from it. Unexploded traps explode automatically after 30 seconds.

    The explosion deals between 250 and 500 pierce damage and applies 25 to 50 bleed stacks to all creatures within 5 meters, depending on their distance from the trap.

    This ability has [1,2,3,4] charges at [0,12,18,24] Dexterity.
    This spell can hurt yourself and your allies in PvP.

    Cooldown: 30/charge
    Gather Time: 0.2
    Mana Cost: 200

    Allowed Armor: Light | Medium

    ➼ Hunter’s Mark

    You mark your prey, becoming able to see it even when invisible and increase your movement speed by 15%. The mark lasts up to 60 seconds or until your target moves more than 30 meters away from you.

    The cooldown of this ability rests if the creature you marked dies.

    Cooldown: 60
    Gather Time: 0.2
    Mana Cost: 200

    Weapon Weight: Light | Medium
    Allowed Armor: Light | Medium


  • TF#2 - MESSENGER

    Nice skills😊 .. It's sad , - seems like only 1 spell looks like martial arts abillity(Stone skin). Also liked Stone Lance. Hopes to see "summoned weapon" style spells in future.
    Really looking forward for Divination, Musicianship an MA new skills.


  • TF#1 - WHISPERER

    the furries need to open the portal to human lands now 😛 so we can get the skills 😛 lol


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