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    Grimshok

    @Grimshok

    TF#1 - WHISPERER

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    TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Grimshok

    • RE: Tanning Tubs Are a Disaster

      Note: Long read, please be patient; there may be value in some part of it.

      VALUE: I really LIKE the 16-hour tanning process; things SHOULD take work and effort and time to achieve and build, IF you want them to have value. Value in an MMO is something that takes time or money (and getting money takes time & effort, so therefore: time & effort = value).

      REALITY: "Place a guard"; "Trust your town"; "Work with others"; "It's more realistic". While those are noble sentiments, none are very accurate or actually very feasible in an Online world (which we are). Right now, anybody can walk into town and take your hides; which is made possible because you must sleep at some point. In reality, you could have a dog bark, or place your tub in a locked fence.

      PROBLEM/ISSUE: Tanning Tubs are having leather/hides taken. If enough people (% of players = concerned) are concerned with the loss of hides (enough that care or know how to comment (% of concerned), then one may conclude this is something that effects gameplay and enjoyment (at least for a portion of players (lets call them 'crafters'). This may lead crafters to question 'Why spend time/effort if the reward is uncertain?" That is: Why play a game that allows others to disrupt my working for my reward? We want to encourage players to hunt and craft.

      SOLLUTION(S):
      (1) The easiest solution is to say "working as intended"; that is... the difficulty of maintaining looter-free Tanning Tubs is meant to be an important part of game play, and used as a way increase the difficulty and rarity (and thereby value) of hunter/tanners.
      (2) Make Tubs available in houses with outdoor/porch areas; this may not be the best option as it would de-value towns and the community, but would allow casual and individual players easier gameplay, as well as provide another reason to encourage porch spaces.
      (3) Make tubs lootable only by the player who deposited the item and City Admins. This could cause problems with tying up Tubs as players neglect to pull their items, but could easily be overcome with an 'expiration period' after which anyone can pull the items; say, 4 hours?
      (4) City 'roles' or 'crafters' could be appointed by City Administrators (i.e. Tailor, Carpenter, Mage, etc.) and only the appropriate City Crafter (or City Admins) can pull (or place?) items into the tubs (if setup that way by city admin). This could negatively slow the process down, but might encourage a whole new aspect of gameplay; that of Trades People. I find this concept to be the most appealing and exciting to me as a player and crafter (i.e. Place or pull processed items for gold or trade). Also, could allow for rent or taxes (or Upkeep/Maintenance costs as an intentional money sink) on trades-buildings to be established, but that's a whole different issue & topic.

      If you've read this far, thank you for your time and attention. I hope we continue to improve an already FANTASTIC game. I hope it never stops growing and evolving to make the game better for everybody; not easier... Better! -- Grimshok

      posted in Discussions & Feedback
      Grimshok
      Grimshok
    • RE: Tanning Tubs Are a Disaster

      @Alexian You are correct in your summary. And both view points have merit; and I stated above my viewpoint which is similar to yours. That being said, the discussion describing the developers goals and intent of the game based on one source, and the 'WHY' a certain viewpoint should have more weight based off of the loosely-described concepts of what gameplay MAY be, is where the germane approaches inane.

      posted in Discussions & Feedback
      Grimshok
      Grimshok
    • RE: Removing lands plots

      It'd be nice to have an [Un-Designate Plot] button, like there is for roads.

      It'd ALSO be nice to see, while in the City Build menu, who owns a certain plot... maybe while placing another plot on top of an existing plot, it could say "You cannot place a plot here: That plot is owned by Grimshok." or something.

      Thanks!

      posted in Discussions & Feedback
      Grimshok
      Grimshok

    Latest posts made by Grimshok

    • RE: [FRAC-2097] Walking animation does not change properly when switching weapons

      Yes, agreed. This has to be a bug: When moving while switching from 2H to 1H weapons, the animation stays as 2H. Although, it kinda looks cool, like you're cradling your weapon in your shield... it's probably not intentional.

      Thanks for making a Great game better! Please don't ever make it easier... just better!

      posted in Bug Reports - Closed
      Grimshok
      Grimshok
    • Leather choice is not available when crafting shields.

      You can choose the wood, but there is no selector for dire or warg.

      Thanks for making a Great game even better! Not easier, please... just better!

      posted in Bug Reports - Closed
      Grimshok
      Grimshok
    • RE: Stuck on-top of Large Bed After it Crafted

      I had the same issue, but logged in on top of the bed. Finally fixed it by making it 'move'. Even tried to have another character log in to move it, and i just kept logging in wherever it was moved to.

      posted in Bug Reports - Closed
      Grimshok
      Grimshok
    • RE: Tanning Tubs Are a Disaster

      @Alexian You are correct in your summary. And both view points have merit; and I stated above my viewpoint which is similar to yours. That being said, the discussion describing the developers goals and intent of the game based on one source, and the 'WHY' a certain viewpoint should have more weight based off of the loosely-described concepts of what gameplay MAY be, is where the germane approaches inane.

      posted in Discussions & Feedback
      Grimshok
      Grimshok
    • RE: Tanning Tubs Are a Disaster

      At this point, this discussion seems hijacked into a personal debate about the goals of the game.

      posted in Discussions & Feedback
      Grimshok
      Grimshok
    • Logged in on top of a double-bed in my house

      and it wouldn't let me off. When I had another of my characters move the bed, and logged in with the original character, my original character was still stuck on the (newly moved) bed. Problem was solved by simply having the original character 'move' the bed he was stuck on.

      Thanks for making a Great game better! Never easier, please... just better!

      posted in Bug Reports - Closed
      Grimshok
      Grimshok
    • City-Paved roads do NOT provide movement bonus (Resolved)

      ... which, seems to defeat the purpose of paving a road.

      PATCHED and FIXED! Thank you!
      "Paved roads built by players now give the speed bonus like pre-existing paved roads."
      https://forum.fracturedmmo.com/topic/11893/patch-log-v-a-2-3-3p

      Thanks for making a Great game Better! please... never make it easier, just better

      posted in Bug Reports - Closed
      Grimshok
      Grimshok
    • RE: Removing lands plots

      It'd be nice to have an [Un-Designate Plot] button, like there is for roads.

      It'd ALSO be nice to see, while in the City Build menu, who owns a certain plot... maybe while placing another plot on top of an existing plot, it could say "You cannot place a plot here: That plot is owned by Grimshok." or something.

      Thanks!

      posted in Discussions & Feedback
      Grimshok
      Grimshok
    • RE: Tanning Tubs Are a Disaster

      Note: Long read, please be patient; there may be value in some part of it.

      VALUE: I really LIKE the 16-hour tanning process; things SHOULD take work and effort and time to achieve and build, IF you want them to have value. Value in an MMO is something that takes time or money (and getting money takes time & effort, so therefore: time & effort = value).

      REALITY: "Place a guard"; "Trust your town"; "Work with others"; "It's more realistic". While those are noble sentiments, none are very accurate or actually very feasible in an Online world (which we are). Right now, anybody can walk into town and take your hides; which is made possible because you must sleep at some point. In reality, you could have a dog bark, or place your tub in a locked fence.

      PROBLEM/ISSUE: Tanning Tubs are having leather/hides taken. If enough people (% of players = concerned) are concerned with the loss of hides (enough that care or know how to comment (% of concerned), then one may conclude this is something that effects gameplay and enjoyment (at least for a portion of players (lets call them 'crafters'). This may lead crafters to question 'Why spend time/effort if the reward is uncertain?" That is: Why play a game that allows others to disrupt my working for my reward? We want to encourage players to hunt and craft.

      SOLLUTION(S):
      (1) The easiest solution is to say "working as intended"; that is... the difficulty of maintaining looter-free Tanning Tubs is meant to be an important part of game play, and used as a way increase the difficulty and rarity (and thereby value) of hunter/tanners.
      (2) Make Tubs available in houses with outdoor/porch areas; this may not be the best option as it would de-value towns and the community, but would allow casual and individual players easier gameplay, as well as provide another reason to encourage porch spaces.
      (3) Make tubs lootable only by the player who deposited the item and City Admins. This could cause problems with tying up Tubs as players neglect to pull their items, but could easily be overcome with an 'expiration period' after which anyone can pull the items; say, 4 hours?
      (4) City 'roles' or 'crafters' could be appointed by City Administrators (i.e. Tailor, Carpenter, Mage, etc.) and only the appropriate City Crafter (or City Admins) can pull (or place?) items into the tubs (if setup that way by city admin). This could negatively slow the process down, but might encourage a whole new aspect of gameplay; that of Trades People. I find this concept to be the most appealing and exciting to me as a player and crafter (i.e. Place or pull processed items for gold or trade). Also, could allow for rent or taxes (or Upkeep/Maintenance costs as an intentional money sink) on trades-buildings to be established, but that's a whole different issue & topic.

      If you've read this far, thank you for your time and attention. I hope we continue to improve an already FANTASTIC game. I hope it never stops growing and evolving to make the game better for everybody; not easier... Better! -- Grimshok

      posted in Discussions & Feedback
      Grimshok
      Grimshok