chain weapons like a flail, a melee with some range that hit hard but slower
Best posts made by Vicious
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RE: What unusual weapon types would you like to see?
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Dynamic of city conquering conquering mechanics people involvment (albion errors )
The biggest mistake of albion online is that it as an mmorpg with no mmo content let me explain better so our devs not make same mistakes
The entire game (territories) concerning territorial warfare is based on 5 vs 5, the problem is when you have a 250 man guild as my guild eXploited was, there was no way to get everyone involved, for some reasons:
- Equipment for be competitive was very costly and crafters had limited amount of focus points for craft high stuff cheaper so all was going to the gvgers
- Even with multiple gvg teams maximum you could get 20-30 people involved, the other 230 have nothing to do beside baby sit the gvgers going to the territory, escorting them back etc
- the territories conquered itself mainly where useful to the gvgers since their real value was the high end resource that you where getting there once a day (again a close circle system that only provided gameplay for a selected few)
The few times you could do zvz in big numbers the game was laggy, messy, and beside looting the opponents there was no real gain for the alliance or guild, even when you conquered a castle the stuff you where getting from the chest was only useful for the gvgers or to be sold becouse there was only a few items high level so no way to make happy 50 ppl who took part of it.
The only real good mechanic that everyone liked was the hellgate, you where finding hellgates around the world, kill a mob, enter the gate, and you where getting teleported in a dungeon where 90% of time another group of 5 was gettting in too, You killed the enemy team in a fair and kinda agreed pvp full loot, kill the mobs, the final boss, chest of loot etc.
so hopefully there will be a hellgate mechanics, i really suggest it becouse it was one of the few mechanics that majority of people in albion liked.
For the problems i mentioned, i suggested in albion to make zvz events like castle provide a bonus for everyone involved not just few selected, In the sense that if an alliance conquer a castle all the people in the zone who partecipated get xp, gold or items, this will promote the people to be present, conquer it, defend it etc. In albion even the castle was only conquerable by 1 guild even if 10 guild of 1 alliance partecipated and only that guild was able to collect the chest.
Hopefully this few hints will make our devs think about this dynamic and not repeat albion mistakes.
Regards the city plot again was 5 vs 5, plus defender got incredibly and stupidly high defensive bonus that even the worst guild was able to defend against top one making city plot not changing hands beside politics and metagaming, and again was only a 5 vs 5 so you where sending your best players instead be a guild effort. 20 vs 20 or whatever. At the end the guilds who took the city plots at game start kinda holded it until the end of the guild itself, some even had 2 and one was empty and was impossible to conquer.
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RE: Taunt/Bodyguard (Tank) PvP mechanics
Tank are more useful when you cant walk thrue other people chars
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RE: Fractured x Albion Online
Becouse albion is a moba with some mmo settings around wich lost 90% of its active playerbase in less then a year? Eve and trust me i play it since 2004 grow for over 10 years, albion is already a dead game with no chance to be a big hit anymore, that ship has sailed long time ago. The game was more interesting in beta then release, they dumbed it down to a point that it lost any flavour.
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RE: Haven't pledged? Want to upgrade, but not sure yet? Tell us why!
@prometheus Funding sometimes is not logic i have seen shitty projects getting funded and i partecipated on a project that spent 100k euro just on the material for presentation, 7 videos including a 5 min teaser fully 3d rendered with models, and artists for artwork, and 20k spent in advertizing yet it failed.
But they key issue here is the understanding of what people want, sandbox pvp competitive games attract competitive players and they look only for advantage from early access, so alpha access, gold, premium account. So a bid for a relative cheap amount like 30$ get this people on board, granting access cost you nothing but is one of most appealing factor.
Is 2 year i am not taking part of any kick project (i usually write gameplay document design for games, and when they do kickstarter is not my business anymore ) so i dont know if you can modify the pledge on course, or add stuff? becouse if you can i hardly suggest to revise the alpha access and put it in lower bids.
I tryed to comunicate with you thrue your official mail, skype, discord, since a month but none of you ever answered i just wanted to give you some tips and help based on my experience, with kickstarter campaigns things like the one i presented here., many of this errors could have been avoived, i see you reply to many people in this section beside the ones that really have the knowledge to help you and coincidence they all called for getting alpha on low bids. you should really work on your comunication skills, there is someone checking your official mails? never got an answer there since a month, again i sent you another proposal in discord about using a 40k mailing list free of charge you didnt even bother to answer. People try to help but you seams to not pick up suggestions.
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RE: What if you had to choose one announced feature to drop?
i would eliminate the different words, i already have seen what a separated world pve pvp do to a sandbox back in 1998 with trammel-felucca in uo and was a disaster, expecial if the pve world have 0 risk but almost same rewards as pvp, is the same thing albion failed to balance, the full pvp zones where not that more remunerative compared to the safest zones, dividing totally the players.
Is the constant struggle of the devs to try accomodate everyone and then not make anyone happy