Prom, this is unrealistic with the upkeep if you're wanting to keep even more than a handful of cities in testing.
Best posts made by Esoba
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RE: Patch Log - v.a.2.4.1
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RE: Patch Log - v.a.2.4.1d
@Logain
Its in a video. I forget if its number 2, 3, or 4 prior to this alpha, but definitely a video. -
RE: [QoL Suggestion] Packing Station Storage accessiblity with just one click
+1000. It may not seem like it wastes much time, but over the course of 30 things it can add a significant amount of time. I noticed a striking difference between how charcoal piles quickly get loaded when compared to packing stations.
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RE: [QoL Suggestion] Packing Station Storage accessiblity with just one click
There's a pretty substantial difference between automatic and still having to click. By that same argument charcoal piles should be changed to add a few extra clicks. This QoL improvement wouldn't change anything about still having to produce the components or make the sacks. Would just eliminate what amount to a few pointless clicks.
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RE: Durability is depleting WAY too fast + Tanks are getting screwed!
The durability issue has been one I've been beating the drum on for a while now. The degrading is tuned waaaaay too high at the moment.
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RE: Paying gold to craft in our own workshops is not enjoyable.
I'm in agreement with most of the points here. I am having fun playing but some of the gameplay choices are not ideal. For me the biggest thing I want to see is the ability to have a second plot, or introducing some bigger plots. We don't even have our backer rewards for some of those buildings and if we're being honest, they're not going to fit well on a 4x4 or even a 5x5 if the person wants to do anything with crafting.
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RE: Review after 80 hours
Since the very beginning I have said the durability thing was a poor design decision. However, they have been clear they are happy with it (see my comment on the potential update and rebalance discussion).
I understand why it exists, but it is a mechanic that does nothing but elicit bad feelings. Gold sinks never tend to feel good, but this choice feels worse than most. Now they talk about wanting to make changes to encourage people to go to t2 armor. But why? It breaks. And it breaks pretty quickly. It gets shredded if you happen to die to a mob. And heaven forbid you're traveling on a road and get caught by those stupid stone elementals. With that being said, this is a hill that they are going to die on, so it's sadly not going to change. Instead, if the discord message is on point, it seems that discussion is around how to make playing on terra feel worse. Maybe if people enjoy that ruleset, don't look towards pressuring them to go to a different ruleset just to be gank meat. Sure way to lose what it looks like is the healthy majority of players.
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RE: Governors and City Housing Question
Oh wow, I did not know that. Makes me glad I found a spot outside of any city. Talk about govna's gone wild.
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RE: Engame Changer - Objectives Preview
I wrote "old age" just to convey the idea - the system is durability-like indeed. Clearly the duration will be long enough for them to be worth catching
If the length of time before they die is anywhere close to either the durability length of weapons or armor they simply wont be worth catching. Spending valuable game time getting something that dies in a couple days of playtime will ensure Ill do the same thing I do with weapons and armor. Craft crappy enough stuff to get buy cause I'm not wasting time for something that just deletes itself in 16ish hours.