Mentor system


  • TF#12 - PEOPLE'S HERALD

    @jahlon Just had a look at your site, nice content. 🙂


  • TF#12 - PEOPLE'S HERALD

    @dagimir said in Mentor system:

    (...) player level (...)

    That's what people in this thread are trying to point out though. You are basing your assumptions on experience with games that track and gate advancing through content based on level and/or skill progress. This is not the case with Fractured though.
    Hence why the system would have a significant different impact on playstyle here.


  • TF#10 - CONSUL

    @logain But fractured does have skill progression through the talent tree. It can also be a form of level as depending upon how far you are in the talent trees can determine just how powerful you are.


  • TF#12 - PEOPLE'S HERALD

    @dagimir said in Mentor system:

    (...)how far you are in the talent trees can determine just how powerful you are.

    That is exactly not how the knowledge system is planned to work. A character you just created an hour ago is on equal terms with a character that has unlocked all possible skills in the game combat wise. First of all, you have to select which skills you want to use, so there's the first limitation on horizontal 'power' (compared to vertical). Everything you have unlocked past that is moot for the current battle, since you can not change during a battle. Furthermore, skills allow you to react to a specific scenario and situation in a certain way, but are not giving you more 'power'. It is diversity, not strength you gain.


  • TF#10 - CONSUL

    sounds absolutely garbage. Just teach it directly, no need to give "special" perks to people who do it. This just makes alts more viable which sucks to begin with. If you need extra bonus for helping people on "specific things" that can be logged as quests, then that is all the more reason for the mentor system to not exist as you won't give a damn to teach the real details if it doesn't exist on your "mentor quest". Yeah, mentor systems are usually garbage because if you can simply narrow stuff down to things you can teach rather than learning, the game already failed and Fracture's horizontal progression sure as hell better not be some mentor-able garbage.
    Basically, you rather they design the game well enough for it to teach itself, not some half-assed system that will never be good enough for a well made game because it simply narrows down all complexity into a few items on a checklist to check off. There are things people teach in guides because a mentor system for specific taught quests will just rush things that the player might not need to know and eventually forget (kind of like a crap tutorial).


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