Posts made by Vengu
RE: Daily Message posting
Hey guys ! I saw somebody said it was hard to find something new to say here, so why not try to answer to an enigma ? I have few riddles books, I will pick in them. If you already know the answer, let others try (and sorry if I make some faults, don't hesitate to correct me or say if you want some clarifications ^^ )
First one, you are discussing with a personn who say he knows everything, past, present and future, all the science, etc. In fact, you ask him some hard question, and he answer correctly. But, you think a little, and there is one question he is impossible to answer.
Wich one ?
I let you the time until somebody give the right answer, or everybody give up ^^
The question you just asked us is impossible to answer.
RE: Hello everyone!
Welcome! No gameplay videos yet. I got a thread full of compiled info though: https://forum.fracturedmmo.com/topic/266/a-compilation-of-everything-we-know-about-fractured?page=1
Yo, quite often when Prometheus writes a spotlight, he asks us what we would like to see next. Yet, we never answer that question... So, let's have a discussion about the spotlights we would like to see in the future. Keep in mind that the next one will be about resting, attributes and combat schools.
Personally, I would like to see a spotlight about player cities. From what I've seen, it sounds really interesting. NPCs setting up shop in your town, sieges, guild-related stuff, etc. Besides that, the gods and lore intrigue me aswell.
A few questions about the primal form mechanic.
1: When a beastman switches to their primal form, they gain access to unique abilities. Can these abilities be customized in any way or are they set in stone?
2: How do these primal form abilities work with attributes? Do they scale with certain attributes or does it not matter? Also, how do they work with resources like mana?
RE: A compilation of everything we know about Fractured.
2. FORUM, HERO/GUILD PROFILES AND THE FOUNDATION:
7. COMBAT AND KNOWLEDGE SYSTEM:
- There are several alchemist/herbalist abilities.
- Knowledge points from exploration and bestiary are limited, relics and item identification are unlimited.
- The Knowledge System covers the role of an achievement system in a way.