@logain said in Clarification on the target audience:
@vengu said in Clarification on the target audience:
The developers are already spending time making PvE content though, like dungeons and events.
Ah, you misunderstood me, sorry, I should have explained myself better/more detailed.
PvE content should be developed and should exist, but that is typically the fastest consumed content and a race no developer can win (PvP content is partially 'built' through player interaction, which is why you need less time developing and can keep up at the pace of consumption). If you have an 'open world', where PvP is part of the PvE experience, that takes less time to develop then a purely PvE instanced environment.
Does that make sense?
But what if a PvE player doesn't want to do PvP content. Such content is meaningless for that person then, even if isn't consumed as fast as PvE content.