Question 4: Will a high tier player's gear be valuable to him, and if so, why?
Question 5: Will there be any instances of monsters dropping completed gear?
Question 6: If I and my six friends spend 24 hours straight gathering resources, then 24 hours straight murdering everybody we can, is it safe to assume we'd have made more from the murders?
Question 7: What is this "build and govern?" Can I tax people? I wanna tax people.
Question 8: How much of a compromise on gameplay are you willing to make in order to keep high-ping players from being at a massive disadvantage?
Will there be a hierarchy in the villages created by the players, such as a "mayor" and "ministers"? With the advantages of, for example, declaring war on another city or imposing duties on goods or esile someone? Will it be possible, for example, to win the possession of a city in a war between two guilds without destroy it?
These are all very interesting questions but fall out of the scope of this dev journal, which is focused on planets and races. There will be future spotlights focused on crafting, equipment, town building / management, etc