Hi @emopausal! Assuming you meant an implementation schedule from here to full release, we haven't release it yet :slight_smile: We have a Kickstarter brewing, once it gets closer everyone will receive more detailed info on what's to come.
Co-Founder and CEO - Dynamight Studios
Posts made by Prometheus
RE: Feature Spotlight #1: Three Races, Three Gameplays
Does every race have the same base movement speed?
Nope. Your intuition was correct :slight_smile:
What would happen if a beastman destroys the environment with one of his abilities? For example if a fire spell sets the trees on fire. (If that's possible that is). Would that beastman get punished for it?
Eheh that would be definitely too limiting/punishing. Beastmen can interact with the environment like other races, and they can extract resources as well :slight_smile:
RE: In-game guild ranking.
@chrightt we can't tell the players how to play - large groups are inevitable. What we can and will do is discouraging "zergs" - for instance, by:
- Making combat favor skill and coordination to allow small team to prevail over zergs;
- Making expanding guilds too much cumbersome, leading to the formation of "zerg alliances" rather than "zerg guilds". Why that's better? Because an alliance is far most likely to break up than a guild.
RE: Future spotlights.
@Fyrsey we'd rather discuss that while showing it on video!
RE: A few questions about the primal form mechanic.
Now this bit of info entails next question: if they're not fixed forever, are they discoverable as any other abilities or there's some other mechanics behind them?
By "not being fixed forever" I meant it's a design decision that could change in the future! :slight_smile: Right now we're keeping it simple by making them fixed and all given to you directly when you create your character.
RE: Are there pirates?
@naratama11 navigation is not planned as of today - it'd take a huge amount of work to make it happen, and it wouldn't be really linked to the core of Fractured gameplay. Never say never, however, as it's likely going to be considered post-release :slight_smile: