Thanks for the nice offer @Thayn! Company finances are good enough to provide us with pizza and coffee though - for now, at least The best thing any supporter can do is actually to spread the word about Fractured and be there when Kickstarter arrives! :slight_smile:
Co-Founder and CEO - Dynamight Studios
Posts made by Prometheus
RE: How can we support the team?
RE: Necromancy-How will this work ?
@Prometheus Will there be some indications where we can find corpses to reanimate ? Because, if we must wait an ally or an eenemy to die, or to be in a cimetary or something like that, necromancy could be a little bit useless ^^
You'll have plenty of corpses to re-animate when you do PvE, don't worry If you get jumped by some enemies in PvP and you don't have a summon already, ok, you can't create one... but as I've said, Necromancy features a lot more other than summons!
As for Conjuration, you can't do things like summoning an actual piece of rock from a random part of the world, nope
@Benseine you can, but it doesn't interfere with looting :slight_smile:
@Vengu you obviously can't control another player eheh, but that doesn't mean re-animating a human, demon or beastman is the same thing as re-animating a monster
RE: Daily Points nerfed on Active Accounts aswell?
Hello, I know the title should be the last thing to ask, but ive been fairly active, making sure to keep up with reading the blog posts aswell as any newsletter that i get. For some reason though i was hit with the Daily Points nerf. Do you have to read every single newsletter? (I missed the very first one)
Hi @Diddykonga - as @Kralith said, yes, the change is for all accounts. What we meant is that new accounts can no longer get to level 10 automatically without doing anything, while old accounts could do (and did) so. Thanks for your support by the way!
RE: Feature Spotlight #4 - Skills Galore
I'm really curious how this will all tie in with the crafting side. Can we expect to see similar skill progression there? Will we be able to do both simultaneously or will mastery require focus on one side. Some of the descriptions already show links to effects in crafting, but will crafters be required to go into those few offensive trees?
To put it briefly, the process of learning crafting recipes is close to ability learning - which was covered here. Therefore, just like with abilities, your character can learn any recipe in the game - you don't have to go into "trees"! We'll have a couple spotlights dedicated to crafting specifically in the future with everything explained in detail :slight_smile:
you have some skills exclusive to this combination which could be shooting 4 arrows at the same time from your instrument
There are abilities meant to be used only when holding one or more specific types of objects - but I'm afraid you can't "combine abilities" to create new ones, if that's what you're asking :slight_smile:
Hey @Prometheus , so it might be a bit early to start talking about balance but I really feel like wind strike is overpowered.
Invocation in general is bad, but you have to invest so little into wind strike that it's super overpowered when other classes spend the minimum knowledge requirements to obtain it, and get nothing else from invo.
Ahahah Luckily Fractured won't be plagued by the several core design shortcomings we had to put up with on Linkrealms
'Mage has a 'Magical Strike' spell, which deals 5 damage to a target in front of it,
Warrior has a 'Fist Strike' ability, which deals 5 damage to a target in front of it.'
That would be 'two different' abilities to learn, but they are exact 'game mechanical' clones of each other (deal x amount of damage to target on position y), despite the different name and graphic.
Eheh ok, sorry, now I get it. We'll try to avoid this as much as possible, but examples like the one you've just made might and will happen. Notice however that even if the two abilities you mentioned had the same overall effect ("e.g. cone damage in front of you"), they could differ in many other ways: width and length of the cone, casting time, mana cost, type of damage dealt, interruptable or not, total damage, single damage or repeated, channeling or not, stacking with STR or INT... and the list could go on. Enough parameters to make them both relevant in different builds and contexts :slight_smile:
omfg... if I understood the right way, I can't wait to see how a fire ball or wathever the other spell you're using, will work when it's raining/snowing or at any of the other atmospheres of the game's world
@30Thrd thanks for the feedback, that's always appreciated, even more when it's so gently put :slight_smile: A question for you since you've mentioned PoE. In PoE, you can zoom in very close to your character. What type of zoom you need for immersion purposes? As for the animations, don't worry - game balancing will come later on, nothing in those clips is final in that regard. That summoning ability you've seen is a Channeling spell though - they have longer casting times and can be easily interrupted. It's what makes them hard to use - that's not the only one! :slight_smile:
RE: Feature Spotlight #3 - The Knowledge System
And they say you wont unlock them from grinding the same thing, but I feel like in the end there isn't much difference from grinding the same thing to grinding quest to quest or area to area. So its still going to be grinding either way.
Well, that depends on your definition of grinding I guess. To us, repeating the same action at the same location (e.g. farming a mob camp for hours) to accomplish something (e.g. leveling up) is "grinding", and gets us bored quickly. Having to do several different actions at different location - including exploration, crafting, PvE, gathering - is not really a "grind" - and you can even unlock abilities while doing something related to a totally different objective
RE: Feature Spotlight #2 - Universe, Planets and Travels
PLEASE, don't make the survival aspects too harsh since lots of players don't like to play around it.
It won't be too harsh - Fractured is not a survival game :slight_smile: Survival elements come into play mostly when travelling - to other planets and asteroid in particular!
RE: How to get someone interested?
Hi @speeebot - that's actually a good question. We don't have a video trailer yet, so I think the best way for now is to point them to our home page. There's a short description of Fractured as a whole at the top, plus all its main features below, also briefly summarized!
RE: Hi there
Spells look awesome. Will there be some kind of mage that can set marks and create teleports?
Hi skinzed, Conjuration can do that, but teleporting on Fractured is quite limited. Check out the end of this journal for more info on teleportation and travel in general!
RE: Necromancy-How will this work ?
Hi @Neuromant! In general, you can't summon with Necromancy like you can with Conjuration. You need a corpse to re-animate, or a even a mechanical construct to give "life" to (we've been a bit lazy in the video eheh). There are exceptions to this rule, but only a couple. Anyway, don't forget that Necromancy features a lot more than that - curses and blood magic are also very significant! :slight_smile: