Co-Founder and CEO - Dynamight Studios
Posts made by Prometheus
RE: Pre-Alpha Wave 3 Is Out - Live On Wednesday
Is that "frozen" comment you throwing shade at some of the less savory top 100s?
Hmm nope? It's just a reference to the state of the TOP 100 on the 27th of November
Pre-Alpha Wave 3 Is Out - Live On Wednesday
We're glad to announce that the third wave of invites for the Fractured Pre-Alpha has been sent out today!
All players invited will gain access to Pre-Alpha servers starting next Wednesday, February 20, at 6pm CET (12pm ET).
This wave is the only one for this month. The next and last one, Wave 4, is likely coming on the first week of March and is going to include all the players in the "frozen" TOP 100 plus a few new TOP 100 entries and contest winners.
RE: The Myr Trivia - Results & Winners
And didn't you generate the map multiple time? On discord, you have shown a generation image 24h before the begin of the trivia and as you said it takes only 5h
I generated it multiple times indeed
@Prometheus you asked about questions, what will be the limit for a chunk (512x512) to place surface stuff?
I'm afraid I don't understand the question Are you asking what's the maximum number of items in a 512x512 tile?
Roughly how many 'screens' is a km²?
Your character is 1.8m tall, so I guess you can see about 15-20m on your left and right? You can calculate from that but it doesn't mean much...
There are in average 90m2 land around each resource node, 24m2 around each decoration and 7800m2 around every monster spawner without another object of the same kind.
It's very hard to imagine, but these numbers, in particular the spawner one, are looking kinda large.
Yeah. This means there are on average roughly 10 meters between two resource nodes, 5 between decorations, and 88 between monster spawners (these numbers are the squared roots of the ones you posted, a decent approximation).
The distance of resource nodes is definitely not large, it actually means you pretty much always have multiple resource nodes on your screen It's also not high for decorations if you consider that each is quite large - a 2m x 2m patch of clovers, a large bush, etc.
For monster spawners is a bit high indeed but we can't have more until we optimize movement (pathfinding) further. Still, considering your characters runs 5 meters per second, you only have to run for 20 seconds to find a different group of monsters from the one you're fighting. Not so bad, right?
The Myr Trivia - Results & Winners
Here we go with the results of the Myr Trivia - a survey where the community was invited to guess some info regarding the first iteration of Myr, the first continent of Syndesia.
The total amount of resource nodes in the continent is... 635,882! That's about 11,000 per km2!
@Mazikar, with his very close 687.250 guess, wins 1,000 Foundation Points!
The total amount of decorations in the continent is... 2,394,802! That's about 41,500 per km2, almost 4 times more than resource nodes.
No one got close, but one got closer: @Gantrydublin, with his 1,500,000 guess! Congratulations, 1,000 Foundation Points!
The total amount of monster spawners in the continent is... 7,303! That's about 127 per km2, which means 200-300 creatures per km2.
@Crozz, with his very good 7,000 guess, wins 1,000 Foundation Points!
How long did it take to generate the map and all of the above? About 5 hours on a laptop with 16gb of RAM and an Intel i7-7700HQ CPU. Certainty one of our artists' PCs with a ton of CPU cores and more RAM would have done better, but so it went this time.
Thank you all for participating and thanks to SpatialOS for making this massive world possible.
Got any question on the results? Ask away! If you liked the idea, we'll run more trivias during Alpha 1
RE: The Myr Trivia - Guess & Win Foundation Points!
Time's up! Announcing the winners right now!
The Myr Trivia - Guess & Win Foundation Points!
We've just completed the first generation of Myr, the continent Syndesia featured in Alpha 1 - Test 1! That's just the first iteration, and it's missing some key elements such as coast biomes, Heartwood and the Vale, but it's a major milestone nonetheless!
To celebrate, let's have a trivia game about Myr. Post your guesses to the following questions:
- The total amount of resource nodes in the continent. They include trees, plants, rocks, stone deposits, mineral deposits, and so on. Prize: 1,000 foundation points.
- The total amount of decorative elements in the continent. They include patches of grass, decorative bushes and trees, decorative stones, and similar. Prize: 1,000 foundation points.
- The total amount of monsters spawners in the continent. They can spawn more than one creature each (usually 2-3). Prize: 1,000 foundation points.
- How many hours it takes our tools to procedurally generate the continent. Prize: 200 foundation points.
Prizes will be assigned to everyone who guesses the right number (or to the person who gets closest to it if no one does) ---> in the next 24 hours <---.
Need help guessing? Consider that...
- Myr is about 57 km2 wide (about 22 sq mi).
- In the latest update you can find many screenshots of the game from which you may guess what the density of elements is.
You're free to discuss your guesses in this thread, but please make your answers obvious and don't post them more than once.
A note. don't worry about pre-alpha testers, they don't really have an advantage since the distribution of resource nodes and creatures in this new version is quite different from the one they're playing on. Let the screenshots talk!
RE: Discuss how to get more people engaged
Hey all , like the title states, we need more ways to get new players involved. I also think that we need some more gameplay footage to really get more people to look at the game. As of right now, there is hardly any footage. I think the devs should throw some landscape footage of the alpha 1 it there with some mob population and a scale to show how big the world really is.
I could make a video where I walk from one side of Myr to the other... I don't know how many people would be interested in a 1.5 hours run though