A few people declined the invitation because they wouldn't be able to play or haven't responded so we've moved 3 lucky members of wave 4 to wave 3
Co-Founder and CEO - Dynamight Studios
Posts made by Prometheus
RE: Pre-Alpha Wave 3 Is Out - Live On Wednesday
Is that "frozen" comment you throwing shade at some of the less savory top 100s?
Hmm nope? It's just a reference to the state of the TOP 100 on the 27th of November
Pre-Alpha Wave 3 Is Out - Live On Wednesday
We're glad to announce that the third wave of invites for the Fractured Pre-Alpha has been sent out today!
All players invited will gain access to Pre-Alpha servers starting next Wednesday, February 20, at 6pm CET (12pm ET).
This wave is the only one for this month. The next and last one, Wave 4, is likely coming on the first week of March and is going to include all the players in the "frozen" TOP 100 plus a few new TOP 100 entries and contest winners.
RE: The Myr Trivia - Results & Winners
And didn't you generate the map multiple time? On discord, you have shown a generation image 24h before the begin of the trivia and as you said it takes only 5h
I generated it multiple times indeed
@Prometheus you asked about questions, what will be the limit for a chunk (512x512) to place surface stuff?
I'm afraid I don't understand the question Are you asking what's the maximum number of items in a 512x512 tile?
Roughly how many 'screens' is a km²?
Your character is 1.8m tall, so I guess you can see about 15-20m on your left and right? You can calculate from that but it doesn't mean much...
There are in average 90m2 land around each resource node, 24m2 around each decoration and 7800m2 around every monster spawner without another object of the same kind.
It's very hard to imagine, but these numbers, in particular the spawner one, are looking kinda large.
Yeah. This means there are on average roughly 10 meters between two resource nodes, 5 between decorations, and 88 between monster spawners (these numbers are the squared roots of the ones you posted, a decent approximation).
The distance of resource nodes is definitely not large, it actually means you pretty much always have multiple resource nodes on your screen It's also not high for decorations if you consider that each is quite large - a 2m x 2m patch of clovers, a large bush, etc.
For monster spawners is a bit high indeed but we can't have more until we optimize movement (pathfinding) further. Still, considering your characters runs 5 meters per second, you only have to run for 20 seconds to find a different group of monsters from the one you're fighting. Not so bad, right?