@Corben said in Myr Cities & Hotspots Map:
Have I missed a description of what "fast travel" is going to be like? Is it increased run speed on roads?
That, mounts and teleporting from dock to dock (for a fee and subject to limitations)
@Corben said in Myr Cities & Hotspots Map:
Have I missed a description of what "fast travel" is going to be like? Is it increased run speed on roads?
That, mounts and teleporting from dock to dock (for a fee and subject to limitations)
Hi all,
second bug fix patch is out, with a nice not-so-little addition included!
Additions
Imbued proficiencies are live! You can now imbue your weapons, armor and jewels making them grant +1/2/3 to an ability school (e.g. "+2 Geomancy Proficiency").
All imbued properties of this type belong to the same Unicity Group, so you can only have one per piece (the same way you can only have one magical resistance per piece).
Please note that imbued proficiencies don't stack with orbs (the highest between orbs and imbues wins), and also can't get you past the maximim proficiency allowed by your Rank.
Changes
Bug Fixes
@esher said in Feature Spotlight #3 - The Knowledge System:
@prometheus Nice DOes it mean there will be no restriction for this action ? (for exemple, you can choose only two "jobs"(as some other games call them), like fishing and hunting, and need an other character to get the others)
There's no limit to what your character can learn, so you can be a proficient fisher and hunter at the same time, of course
@rolanstorm said in Lore is IMPORTANT:
They just said 'no XP, lore will be very improtant and to be discovered, game is a lot about exploration'.
A full Feature Spotlight dedicated to the Knowledge System will be live in the coming weeks - everything will be 100% clean then! :slight_smile:
@vengu said in Lore is IMPORTANT:
The devs should make the knowledge system like the Tome of Knowledge from Warhammer Online then.
Parts of the Knowledge System (e.g. Bestiary, Lore) might end up looking quite similar to the Tome of Knowledge of Warhammer Online, so that's a good reference for you to keep in mind. The core of it (learning abilities and general character progression), however, not really... It'll be much more exciting, I'd say!
Hi all,
today we have migrated our servers (except the one hosting Terra) to new machines to assess the effect of a different CPU architecture on login issues. While doing that, we also fixed the following critical bugs:
Cheers!
@lethality said in Feature Spotlight #3 - The Knowledge System:
Here, you can re-assign your Talent Points as many times as you want during a Resting phase. Yes, thatβs it: just sit down in front of a fire change all your Talents to match the stats and abilities of your Hero, just like you do before a match of your favorite MOBA!
I'm a big fan of choices that have consequences, and feel like this might be antithetical to some of the other design principles you are going for.
Maybe I'm not understanding enough, but how will this not effectively make everyone the same and promote a "meta" where there's only one proper choice for a given task?
@Lethality @Vengu @Logain when you create your character, you define what it's really going to be in terms of strengths and weaknesses. That's a very meaningful choice.
If you create a character that is strong, resilient, decently agile, but totally dumb, that character will never be an effective wizard. Mind, there are no classes in Fractured, so it CAN be a wizard: it's enough that during a Resting phase you choose a bunch of Intelligence-based, AOE damage-dealing spells (if you've learned them), and voilΓ - you have your stereotypical PvE wizard, perfect for that dungeon you want to run...
...except you'll have a hard time being relevant on the battlefield considering your mana pool is limited, mana regeneration slow, and your spells are less powerful than if used by an intelligent character.
This was to make a first point: there is no "perfect build" for a "given PvE* scenario". The build should always be based on the scenario AND your base attributes :slight_smile:
Now, you could ask: given a certain base attributes setup and scenario, will there be a "meta" set of abilities and talents to pick? Probably yes, and that's almost inevitable. But now I shall ask something to you: if Fractured was class-based (= the abilities you can learn are pre-determined by your class) and there were no resting phases (= you talent allocation is permanent or you have to pay real money to change it), would it encourage you to experiment more, or would it encourage you to just "follow that wiki build that certainly works"?
For us, the answer is clear, but I'll wait for yours
*I'm talking PvE only here because a PvE scenario is something more or less predictable. If we're talking a PvP or PvPvE scenario there's literally no "perfect build" since it depends on who you're facing.
@darian said in Can you think of truly immersive and meaningful quests in the Fractured world?:
I like a good story where my choices matter. The problem with questing in mmos is that everyone has done the quest and if you put choice into it, my choice was different then yours yet we both live in exactly the same world. Even though we never met before, we have both killed the same bosses. All of this is immersion braking. Could we think of a solution?
As of today, we're not planning to use a conventional questing system in Fractured. The game already has a large scope, and we really don't see questing in general as a key feature for a sandbox MMO - where it's players who make the story. Plus, even with the development speed that the Unity + SpatialOS combo grants us, a good questing system would just take away too much time from other things we deem more important - we want to get Alpha 1 live late this year, not claim so then deliver it in 2020 That being said...
As for relics, you've mentioned a mechanic we have already planned - they're explained in brief in the article I've linked above! I quote:
Relics are rare pieces of the lost knowledge of Elysium that have survived the Fracture and can be recovered from the most remote locations and dangerous circumstances. When consumed, they can trigger the discovery of a new spell or raise the strength of one you know above its maximum theoretical level β a power weβre sure the most competitive of you will crave to master. And oh, they give Knowledge Points too, of course.
The trick with this type of feature is to make it so the very competitive player craves it, but the "average" player can ignore it and still be effective (so it's definitely not an extra-mega-legendary-super-saiyan-doomsday boost, @KairosVal). Plus, where and how you find it should be unpredictable, so you can't purposefully "grind" it. We believe this will do, but anyway, in the grand scheme of the Knowledge System relics are a relatively secondary feature :slight_smile:
@asspirin @Yitra @Oxfurd the video was probably made mixing actual in-game data with info taken from this old feature spotlight. There are a few incorrect things in it indeed.
Our wiki editors will get all the actual design data and put them on the wiki soon!
Hi everyone!
The winners of Week 07 have been selected! As you know, the selection is entirely random among all eligible users.
Ambassador Drawing
Each of the winners below has gained 2,000 Foundation Points!
Engagement Drawing
Each of the winners below has gained 1,000 Foundation Points!
@Dybuk
@ooBENONIoo
@muker
@Logain
@tulukaruk
Congratulations to everyone and thank you for being part of this awesome community! See you at next week's drawing!
If you're wondering what types of drawing exist and how to participate, check out this explanatory thread.
Please note: the leaderboard is updated once per day. If you've won a drawing and want to trigger the update immediately, you have to open your own foundation page first
@fibs said in How do you feel about transmog system for fractured?:
complete unlimited "look like anything" systems are terrible because a Death Knight in 1000 pounds of metal can put on a cloth armor skin or just go around naked. This destroys any sort of immersion and grossly unbalances any form of PVP.
@evolgrinz said in How do you feel about transmog system for fractured?:
I like the idea, but there should be some limitations. Like heavy armor can only be changed to look like other heavy armor. And a two-handed sword can only look like other two-handed swords etc.
These two posts pretty much summarize our thoughts on the matter :slight_smile: Each kind of armor (e.g. Plate) has its own skins you can purchase. One could make it look dark and creepy, the other heavily ornamental. This includes changes to the model, not only texturing - but in the end, it will always be obvious it's a Plate armor. It will never look like a Robe
@chrightt said in How do you feel about transmog system for fractured?:
Personally, I think if they implemented this system it would suck real bad so that almost no one would use it. Why? Simply because in Fractured, once you die your gear can get taken away (like Runescape, Albion). what the heck is the point of transmogging? Basically turns into a crappily designed system on the dev's part. There are reasons why games where gear change hands quickly don't really implement this system. People just have to understand some game design.
That is why when you buy a Skin from the Store (or you obtain it otherwise in game), it's tied to your account, not to a specific piece, and you can activate it and de-activate it at will - so literally the same piece of armor could look one way on a person and different on another. It's like when you purchase a skin for a Hero's piece of equipment in a MOBA like Dota 2 :slight_smile:
@mramazing said in How do you feel about transmog system for fractured?:
FYI, transmogrification should not be a focus of any game at launch. Or prior to launch. This would include wardrobe masking, etc. It's a nice-to-have and not a needful. They already stated it's a buy once to play, I haven't seen anything about pay for looks. That would be the only time it would make sense to think about developing a system where your look is modified before release.
Of course our premium skinning system - and the whole Store actually - will come later in the development cycle!
@Holya said in Three races, three gameplays: A griefer's confession:
THE ACTUAL QUESTION:
How much of an effect on my gameplay will my racial choice have? Will racials affect combat? Will players be rewarded/punished differently for murder/X depending on race?
I assume you've not cemented a majority of the mechanics yet, so s'understandable if you don't have answers. Still, the thought of heroically charging defenseless peasants without my perfect little wifu being there is sad.
It will have a huge impact. It will affect combat, yes, although that's not the most significant part of it. Sure they'll be punished differently - Beastmen just can't attack innocents at all, while Demons are assassins by default and there is no punishment for criminal actions on Tartaros. You could play as a Human and turn into an outlaw too, of course, but everyday life on Syndesia would get quite hard for you. Plus, raiding demons on Tartaros is a big deal for a Human, while the opposite is much easier, particularly during eclipses.
Game mechanics are very well cemented already, you just need to wait for all the dev journals exposing them
On a side note, I had to clear this thread from a lot of crap. Avoid spamming and using homophobic slurs. This is the first and last warning.
@finland said in Feature Spotlight #6 - PvP, Alignment & Crime:
Why not make it to go far behind the +/- 10k? like if a evil assassin wishes to became the most dangerous it could try to reach deeply over -10k same way one that would like to play as a justice paladin cound try to go far behind +10k for his personal pride.
We'll see - all the numbers in the update are temporary anyway, proper balancing comes much later in the development cycle :slight_smile:
@finland said in Feature Spotlight #6 - PvP, Alignment & Crime:
What about to add an option for guilds like: When kicking some one for a good reason like an "exploit" to flag and restrict that player as:
Spy. You get this when sabotagins a Good or Neutral guild. It leasts for X real-world hours, and forces you to pick an Evil alignment.
It wouldn't work to give such powers to players, I'm afraid. Exploiting bugs is a different thing and is punished in a different way (temporary or permanent ban).
@esher said in Feature Spotlight #6 - PvP, Alignment & Crime:
What happen if a beastmen become an Abomination or a demon an Angel ? Do they earn special abilities and lossing some ? Is there a modification in their skin (for example, a beastmen who is perverted by evil can see his body change). When you talk about real-world hours, does it count hours offline ? Or the countdown stop when we disconnect ?
They earn new racial abilities and also change look quite radically - it's like belonging to a whole new race! As for real-world hours, offline time counts, yes.
@lovechildbell said in Feature Spotlight #6 - PvP, Alignment & Crime:
So with only the human planet Syndesia mentioning guild pvp/land claim does this imply its the only place for guilds to take land and control it?
Nope, it works on Tartaros too :slight_smile:
@immdev said in Feature Spotlight #6 - PvP, Alignment & Crime:
So being evil restrict you from some of pve content on Arboreus, right? Or it's the same for good characters and Tartaros?
Yeah, it cuts you off some PvE content on Arboreus - but there's no real reason why you'd want to get that content too if you're Evil. Good characters instead have access to the whole of Tartaros - it's just hard to make it out alive
@ganytaj said in Feature Spotlight #6 - PvP, Alignment & Crime:
Interestingt to read but open PvP with full loot is not good for any game. Does not matter what system you make up ! This is end for me, good luck.
Why not just rolling a Beastman, @ganytaj? No hostile PvP and no looting - we've made a home for players with your preferences! :slight_smile:
@morridin said in Feature Spotlight #6 - PvP, Alignment & Crime:
One thing that stood out to me is the βunconsciousβ player state that seems like it will be interesting. Does a player just go unconscious automatically at low health? Or are there special skills to knock out other players?
You get knocked out when you reach 0 Endurance. You die when you reach 0 Health. It's two separate bars. Attacks and most spells hurt your Endurance only, but some could affect your Health too. To die in full by the hands of another player, he must deliver a killing blow once you're unconscious.
@morridin said in Feature Spotlight #6 - PvP, Alignment & Crime:
Also, the timers for the flags could use sone clarification. If a person is flagged as a theif then goes out and steals again does the timer just reset or does it add on to the time left over on the first theft?
It resets - or so is the plan today. These are relatively small details we could tweak once we have enough feedback from testing :slight_smile:
@evolgrinz said in Feature Spotlight #6 - PvP, Alignment & Crime:
I had this plan to make a Demon and get it to good alignment and live on Arboreus, but by the sound of it, I guess this would be impossible...
We still have to decide how to treat Angels (a full transformation is the only way you can have a "Good Demon") when it comes to living on Arboreus, since in many ways they are already subject to the same limitations of Beastmen. Perhaps they'll be allowed to live on Arboreus... We'll see!
@tulukaruk said in Feature Spotlight #6 - PvP, Alignment & Crime:
Shouldn't that be "isn't enough"?
And important questions: how are good demons treated on Arboreus and how are evil beastman treated on Tartaros?
Abominations are treated just like Demons. Babilis loves them - what could be better than a Beastman who has left the light?
As for Angels, see my reply above!
@emopausal said in Feature Spotlight #6 - PvP, Alignment & Crime:
Can you play the game as long as you want while completely avoiding all PvP?
e.g.: You will never be flagged and/or attacked?
From reading the blog post, my take is that there always exists a risk of getting ganked...
If you're a Beastman on Arboreus, the chance to be attacked exists you're out of a Good-only area, but is very small. If you explore Syndesia, it's more likely. If you travel to Tartaros, very likely... But then again, you don't really have to get to Tartaros! :slight_smile:
@jetah said in Feature Spotlight #6 - PvP, Alignment & Crime:
if you want to progress your knowledge (thus adding skills) you'll have to venture out. I doubt anyone will completely avoid all PvP. This is an open world PvP game after all.
That's only partially correct. You can build a fully effective Beastman character and never have to leave Arboreus. Of course if you want some more options, "venturing out" a little is necessary... In that case, just plan a trip to Syndesia with a good group of fellow Beastmen when there is no Eclipse ongoing. It's unlikely you'll be bothered then!
Hi everyone! We need some translation help from English to the following languages:
Below you can find the texts that we need to translate!
Forum texts:
AD1 texts:
AD2 texts:
AD3 texts:
AD4 texts:
As you can see, we'll be pushing localized Fractured ADs to different communities worldwide. We're doing this now to maximize user subscriptions before the beginning of our Kickstarter campaign.
Many thanks to everyone who will volunteer to translate them - you're directly contributing to the success of our Kickstarter!
( I'll also throw in some Foundation Points as reward, of course )
Cheers,
Jacopo
@ezmoh said in Dungeons & Guild info?:
@prometheus that's nice. But not gonna lie my experience with open world bosses was not the best, I remember everytime I was doing a World boss in GW2 i either lag alot or crash.
By "lag" you mean low FPS or high ping? Both shouldn't be an issue in Fractured. System requirements will allow mid-range PCs to run the game smoothly, even in crowded situations. As for lag, SpatialOS can sustain a virtually unlimited amount of players, even if hundreds of them are close to each other! We'll document all of these claims in video footages of course
Hi everyone!
The winners of Week 11, 12, 13 and 14 have been selected! As you know, the selection is entirely random among all eligible users.
Ambassador Drawing - Week 11
Each of the winners below has gained 2,000 Foundation Points!
Engagement Drawing - Week 11
Each of the winners below has gained 1,000 Foundation Points!
@Myux
@Mazikar
@Logain
@EvolGrinZ
Engagement Drawing - Week 12
Each of the winners below has gained 1,000 Foundation Points!
@Severinus
@Darian
@tulukaruk
@FibS
@Esher
Engagement Drawing - Week 13
Each of the winners below has gained 1,000 Foundation Points!
Engagement Drawing - Week 14
Each of the winners below has gained 1,000 Foundation Points!
@FibS
@Target
@Jetah
@Gothix
@Logain
@rainstorm26
@iOracle
Congratulations to everyone and thank you for being part of this awesome community! See you at next week's drawing!
Please notice that drawing winners are drawn on Wednesday - that's why there are so few in Week 14 (which ended last Wednesday).
If you're wondering what types of drawing exist and how to participate, check out this explanatory thread.
Please note: the leaderboard is updated once per day. If you've won a drawing and want to trigger the update immediately, you have to open your own foundation page first
@zwiterion said in NEW POLL : VIP Membership what do you think now ?:
Depending on how it's done and how much of a boost it give it could either be a big advantage early game or just a slight time booster.
The progression advantage during early game will be minimal. The reason is that during early game you get KP quickly thanks to one-time gains such as new regions explored and new bestiary entries, while VIP only boosts repeatable gains (e.g. item identification, relics) which become more important later on That's why we said it's mostly a boon for completionists
Hi guys! :slight_smile: Our forum platform has a skin system, but it's not compatible with our custom theme, that's why we had to disable the system in full. I understand the issue with the current light colors though so we'll create a custom dark skin and make it available it as soon as possible!
@zinfandel said in Kickstarter Update - Pledge Packs:
I'm confused by some of the quantities. What does this mean?
6 months of VIP membership (1 year total β retail β¬120)
Do I get 2 6-month packs? Do I get 6 months each for two accounts?
You get 1 year of VIP membership for your account (6 months come from this pledge pack, 6 months from the ones before)
@Mrchipps @Esoba @Vollmond as I've said before, we'll consider making some adjustments due to the EUR->USD exchange rate! Let's see how the discussion evolves.
@muker said in Kickstarter Update - Pledge Packs:
@Prometheus Some of us have noticed that you want to make 2 slots for your character for free, and the extra is already for investing in kickstarter. I think some forum members may not like it, as I believe that any player can try the game for 3 races instead of deleting the character, because the first 5-10 hours it will only delve into its foundations. Maybe it is not so much time spent, but it is worth considering.. We would be interested if you could still make a concession to the players and make free 3 slots for characters or leave 2 slots, but with the possible opening of the third by performing in-game tasks ( related to achievements for example)
Thanks for the feedback - it's something we're discussing ourselves. We'll let you know!
@guanchen-bob said in Kickstarter Update - Pledge Packs:
Is there an option for paying with PayPal?
Apparently not: https://help.kickstarter.com/hc/en-us/articles/115005066473-Can-I-pledge-with-PayPal-
@target @Jetah I'm going to edit the initial post explaining more about why VIP is not even remotely pay to win!
@jetah said in Kickstarter Update - Pledge Packs:
oh my lord those "help design for a thing for bajillion dollars" packs DX
DS wont get them though. 1-3 people will squat it, then ask for 12k to sell it.
I'm failing to understand what you're saying here. If someone buys the 10k pack during the campaign and then doesn't pay for it once the KS is over, the pack will just be taken away from the petty scammer, and put on sale again on our website. There's nothing he can sell. At most he can buy it, and once its been validated (he paid) and linked to his Fractured account, try selling the account for a higher price than 10k. That's something we need to fight as well of course.
@rofus said in Is Fractured going to be Free?:
Would be great if you manage to get funds before the Kickstarter so that you can push it back a little because that would mean you would be able to get the game further in development before trying to sell it for a larger crowd. The more you have to show the more interest it gets in KS in my experience. Ashes of Creation did something like that and got almost $3.3M which is the best any MMO has done so far IIRC.
Indeed - that's exactly what we're aiming at!