@Logain said in Winter Alpha Spotlight - Criminal System:
Can the attacker and/or the victim turn PvP mode off during the battle?
They can, but that just prevents them from targeting / damaging their opponent(s). And yes, it is turned on automatically for all party members nearby if one is attacked.
@Ostaff said in Winter Alpha Spotlight - Criminal System:
You will always be able to initiate PvP through melee, just by attacking the other player.
So in this sense, its not that you are in PvP mode, it is only that you are in "able to hurt your allies" mode.
No, that's not how it works You do need PvP Mode to hurt someone with your melee attacks.
In Fractured, melee attacks are all directional / AOE effects themselves. Some just hit the first valid target in front of the player (punches, daggers), others hit all valid target in a line (spears), others - most of them, in fact - hit all valid targets in a conical area. Left-clicking on a creature is just a convenient way to run towards said creature and aim your melee attacks towards its current position (just like left-clicking when holding a bow or staff really).
@Ostaff said in Winter Alpha Spotlight - Criminal System:
And your alignment only changes if you "execute" the player and not just damage them?
Alignment (Good or Evil) is something you choose, the Good option being available only if you have positive Karma. If the question was "does your karma only changes if you "execute" the player", the answer is nope, as explained in the Karma paragraph of the post
karma [...] can quickly be lost when performing the following actions:
Flagging yourself as Evil (karma drops to 0 if higher).
Attacking / looting Good players.
Stealing from carts / stealing carts.
Killing Good players (major loss).
@Extreminador said in Winter Alpha Spotlight - Criminal System:
@Prometheus so, why not having a formula to set the jail time ?
There is, it's based on your karma. Anything else is way too complex to track