What excites me about Fractured is the penis cannon.
I'm not letting that meme die if I can help it.
What excites me about Fractured is the penis cannon.
I'm not letting that meme die if I can help it.
Wait... This isn't a website about the South Park game? I knew something was fishy about this...
If you're making a guild, you should decide on a home planet and a theme first.
A home planet is important because, as far as we know, you can only join a guild in Fractured if you live on the planet where the guild is based. For example, a guild based on Tartaros can only accept demons and abominations as members, since humans and beastmen can't live on Tartaros.
A theme is just something to make players want to join your guild, something to make it stand out of the crowd. What makes your guild different from all the others? For example, so far in Fractured we have guilds like Black Bull, a guild based around a sense of justice and righteousness, Glim's Mercenaries is a guild for mercenary players, and my own Ars Goetia is geared specifically towards traders, crafters and such.
If you scroll up, you'll notice I never said anything about penalties. Of course every race can do everything. That doesn't change the fact that each race is specifically meant to appeal to a different playstyle, and that's all I said.
Revan was a complicated character, and granted, his villain status is temporarily paused at one point because of the whole amnesia thing, but he was a villain for the large part. His involvement in the Mando Wars aside, he literally almost committed large-scale genocide at one point, and would have done so if he hadn't been forcibly stopped.
About Undertale, again. Whether it's fascinating is arguable, it's certainly not everyone's cup of tea, but no one can deny it's one of the most popular stories told by a game in the last few years.
Good catch with Moriarty though, that one's my bad.
I never said every race can't do both PvP and PvE. That would be daft. But don't forget, the fractured motto is "THREE RACES, THREE GAMEPLAYS", not "THREE PLANETS, THREE GAMEPLAYS". Your race selection determines your home planet, and even if some players end up moving to another planet, that doesn't change the fact that most hardcore PvE players will play as beastmen, and most PvP players as demons. That's the whole point.
Windows, Mac, Linux. Try looking around first before asking next time.
€2,500 or more
CREATOR
Design one of the Minor Deities of the Pantheon of Elysium
Design one of the Disciples of Galvanos, the legendary Archmages of Elysium
Design one of the Relics of Power, granting bonuses to the town that stores it
Design one of the creatures inhabiting one of the three planets
Receive concept art prints of your creations signed by the Art Director
Personal contact with the Dynamight Studios team
Unique forum title: “Creator”
Unique in-game title: “Creator”
Ruby forum badge
Ruby in-game avatar badge
Pay up and you can design a dog monster named Pipo yourself. Is the meme worth it? Yes, yes it is.
There's Revan in the KotOR games, Handsome Jack in some of the Borderlands games, Chara in Undertale, and those examples are just from video games. Then there's the Joker in Batman (and too many other comic book villains to count), of course Darth Vader in Star Wars, Bane in the Bane Trilogy books, Moriarty in Sherlock... What counts as a fascinating story is of course arguable, but those are all popular stories that are to some large extent defined by the villains' points of view.
Coming back to the original topic, a bunny race would be interesting to see at some point. I certainly know a few people who'd strongly consider buying the game if they could play as one of these. Their primal form transformation might be a bit awkward, though.
Demons for PvP, beastmen for PvE, humans for politics & crafting. Not much more to say, really.
Lore-wise, I'd say the demons will be the most interesting race. The most fascinating stories tend to be told from the antagonist's point of view.
The real question is, would that be a life worth living?
The soul of an innocent. Failing that, blueberries.
It doesn't matter if it's explained sooner or later, as long as it gets explained at some point.
I'll have to agree with @fibs on this one.
in some episodes later the people that could walk through walls (mentioned in a previous comment) wanted to meet the 700 year old race and with the iris closed one of the 700yo members came through the door. to us the iris was solid and nothing could pass through it. to the other race it was no different than it being open.
But the show had to explain that those people can walk through walls at some point. If they hadn't bothered to explain it, everyone would complain, because it would be too random. Sure, you can imagine why that might be possible, but it's not your job to imagine these things. It's the storyteller's job to explain why and how these things happen, to establish consistency.
If a fantasy world makes you guess at how its laws work, that world is poorly established.
If there's a lore document in Fractured that explains a long-lost type of magic that lets you create a hidden passage that only allows those who know its secret to pass through, and makes everyone else see nothing but a blank wall, then sure. It's still the same thing (clipping through a wall), but if there's a solid in-universe explanation, there's no problem. The problem occurs when the world forces you to guess at how its rules work.
Imagine if you played Skyrim, and no one ever explained why you can shout. It'd still be the same game, except the part of the main quest where shouting is explained would be removed. The experience would be almost exactly the same, nothing would change about the gameplay, but literally every single person who'd play the game would at some point go, "okay this is cool and all, but why does my shouting set people on fire?" I don't think anyone sensible would accuse those people of having no imagination.
It'll have the biggest effect on Shadow Demons, since they get buffs during night time.
Shadow Demons are agile and evasive creatures, aces of disguise and illusion, naturally proficient in the use of traps and poisons. Attuned to obscurity, they enjoy a wide array of benefits during nighttime or when moving through dark environments.
How about things like the learning system, where it happens whether you're online or not? That way, it goes on in the background while you're chatting in the city, and it just keeps going if you go offline. There's no incentive to log off or go AFK, since you're still better off playing the game while the learning process goes on in the background.
To be honest, I'd prefer it if threads like the daily post thread were banned, since it's essentially gaming the system. Still, those people have to visit the forum daily to get their points, so there's a decent chance they'll be tempted into joining the conversation at some point. There's the "create a thread" quest as well, which gives people an incentive to make a thread like this one.
Either way, it doesn't matter too much, since the Foundation system is there mostly just to make the forum look more alive and to give people an incentive to advertise Fractured around the net. I doubt the devs really care about how introverted we all are.
It's brilliant, isn't it? In retrospect, the obvious way to make gamers less antisocial is to give them in-game rewards for talking to people.
Don't worry about participating, Fractured is a new community, and we need all the active members we can get. As long as you don't ask any of the questions that are already answered in the FAQ, we're mostly nice and friendly.
Look out for the Infernal Demons though, they bite.
What is anything, really? Can we truly claim to know anything about anything if we can't fully grasp the essential truths that describe the very fabric of our universe? Are we doomed to endlessly attempt to relate to a universe that was never meant to be understood?
Keeps me up at night.
Anyways, you might want to go through all of these nice links.