There's a few videos in this article. There are also these images:
There's a few videos in this article. There are also these images:
Most of them are carnivorous, but it would be a bit strange if the hartkin could eat meat without any penalties whatsoever. I can't really imagine a deer eating the corpses if its enemies, except if its only alternative was death by starvation.
I could imagine it working like this:
Herbivores, such as the hartkin, would only get half as much satiation from meat-based meals, but 1.5x as much from vegetarian meals.
Carnivores, such as the wolfkin (and maybe demons) would get half as much satiation from vegetarian meals, but 1.5x as much from meat-based meals.
Humans would benefit equally from meat-based and vegetarian meals, but they'd get less satiation from raw/uncooked meals.
Unity is slowly dropping support for JS, so I'd assume they're most likely using C#.
We do know that there will be very little flora on Tartaros, so demons will probably be forced to survive solely on meat. Hellfire demons seem to prefer human meat in particular, according to a few of the lore excerpts.
I could imagine there being a debuff for herbivore-based beastmen when they eat meat. They probably won't be blocked from it completely, since that would make the survival aspect of the game way more difficult for them than the other races, but a small debuff would be a good way to discourage players from doing it unless they have no choice.
Furs from beastmen and horns from demons would be nice. Not sure what the appropriate equivalent would be for humans though.
Click on this link and apply to join. Welcome aboard!
Technically there's more than 3 - there are chaotic, lawful, and neutral versions of each of the three base alignments. They don't do anything though, it's just for roleplay purposes.
You don't get any buffs/debuffs for your alignments, so it makes no sense to have more than three. They determine what you can and can't do, that's all. Good basically means you can't attack other Good players, and Evil means you can attack anyone, anytime.
Gods don't affect your race, they affect your karma and give you different buffs when you pray for them.
My main character is going to be a demon, mostly because they get the highest amount of freedom when it comes to rules, laws and such, and also because it's much easier for them to open portals to other planets than the other races, which gives them a big advantage as scouts and merchants.
Evil players can visit any cities they want.
At least, being Evil is not enough to get you fully cast out of society. Guards on Syndesia let you enter towns, for instance, and some NPCs devoted to not-so-legal activities might even take a special interest in you.
The game Worlds Adrift is using the same tech and it's out on Steam right now, so that's a pretty good way to see SpatialOS in action as well.
@00 said in SpatialOS demo:
12341233
Well said.
Hey there. Can we see some samples of what your art looks like?
At least we'll have a chance to experiment during the testing period. It won't be very accurate, since things will probably change pretty drastically between pre-alpha and the official release, but it should be enough to get a bit of a feel for which stats work best with which skill combos.
There's some info collected here, and the next Spotlight is supposed to be about "town building, management, and conquest", so we'll probably get more information then.
Cities do have alignments.
No hostile actions are permitted in Good-aligned towns besides during sieges, while protection outside of city walls depends on the efforts of the sovereign guild or alliance. This includes hiring NPC squads who hunt down and dispossess any player marked by a criminal flag such as Thief or Assassin. Starting towns can’t be conquered, are always Good-aligned, and their territories strictly patrolled.
Evil players (such as demons) will be hunted by NPCs on the beastman planet.
If your character has an Evil alignment and you manage to enter Arboreus, well, now you’re in trouble! The planet itself, pervaded by the primal energy of Elysium, immediately starts fighting to repel you. You become heavily debuffed, and normally pacific creatures turn aggressive against you, seeking you out to rip you apart.
NPCs don't care much if you're evil or not.
At least, being Evil is not enough to get you fully cast out of society. Guards on Syndesia let you enter towns, for instance, and some NPCs devoted to not-so-legal activities might even take a special interest in you.
You can read Spotlight 6 for more information about alignment and crime.
There may be a way to reset your stats, but it would be a rare thing. You can change your spells often, but your stats are locked most of the time.
Try the news section, the FAQ, the other FAQ (yes, we have two), and the compilation thread.
I hope not. Foundation rewards should be exclusive to founders, i.e. people who were there when it all started.
Maybe they could simplify the Foundation system after launch to provide small amounts of dynamight currency to active members of the forum, but the skins and titles should really be exclusive.
They wouldn't be able to live on the same planet, so cooperation would be nearly impossible.
We'll definitely need a few of these. We're aiming for an entire network of interplanetary trade.
As far as we know, Neutral demons can only live on Tartaros, so that wouldn't work.