True, but would you really rather see ten variations of an iron sword instead of new recipes and materials for interesting weapons and armour?
Posts made by Nelchael
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RE: An MMO Free of Levels and Classes?
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RE: An MMO Free of Levels and Classes?
I think most of the player base would prefer it if they used their resources on new gear and content, rather than making slightly different versions of already existing items.
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RE: An MMO Free of Levels and Classes?
Possibly, I just find it hard to imagine the devs would make several versions of each weapon just for that, especially seeing as they're a small indie team. Making the numbers a bit different would take drastically less time, and I doubt anyone would complain.
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RE: An MMO Free of Levels and Classes?
That it has. It's also been said that there will be a difference between weapons created by novice and master crafters, so I'm assuming the difference will be in something like durability or weight. Something that doesn't affect combat, but still makes a difference in overall gameplay.
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RE: An MMO Free of Levels and Classes?
@buffybean said in An MMO Free of Levels and Classes?:
I feel if I have XXX hours in the game and experience that should protect me from a brand new play even.
It won't.
There will be a difference between new and old players, they will have a lot more abilities, slightly better gear, etc. The survival aspect of the game will be a lot easier for an experienced player. Older players will be a lot more flexible, and so they'll be able to prepare for different situations better. But in simple 1v1 combat, there won't be a big difference at all, and a brand-new player could easily kill you if he's better at playing the game than you.
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RE: World domination π or world protector π
But you see... from my point of view,
the Jediyou are evil! -
RE: World domination π or world protector π
How about that scenario I described earlier, where the first hit is an accident?
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RE: World domination π or world protector π
But it could still happen to you before you become an angel. That'll take a long time. Whether it's your main character or not doesn't really make a difference.
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RE: World domination π or world protector π
You said you'll play as a demon at first, so this could easily apply to you since demons start off as evil and therefore aren't protected.
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RE: World domination π or world protector π
Imagine: a player is following you around. They keep getting in your way, and when you try attacking a monster, you hit them by accident. Suddenly, the player rushes you and starts attacking you. There's nowhere to run, so you defend yourself, and eventually kill the player. In-game, you'll count as a murderer, since the first strike was yours. By law, you just committed a crime. Are you evil? If you'd let the player kill you, would you be less evil? And is the other player evil for fighting back when you hit them first? Or are they evil just for being annoying and getting in your way?
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RE: Is there an issue with the newsletter?
The last one that I got was on May 4th, pretty sure I got all of them.
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RE: Dungeons
I get the feeling that @Gothix is more suited towards the Demon playstyle, while @Finland is more of a Human.
I guess that's the main point of this game after all, to let everyone choose their preference instead of favouring either PvE or PvE players.
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RE: Dungeons
PvP will definitely be a thing in dungeons. After all, it's where you're most likely to meet other players when they're injured and weak, so it's the best opportunity. On top of that, there will likely be fights over loot and over who gets to fight the boss as well.
that's why we have arboreus.
Exactly. If you don't like it, stick with the furry planet.
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RE: Dungeons
Again, only if absolutely nothing goes wrong and everyone knows what to do (which almost never happens in a group scenario), and if the boss rooms are very small (which limits the creativity of the devs, all rooms would end up looking the same).
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RE: Dungeons
Then you're highly limited when it comes to secondary weapons, potions and other buff items, not to mention loot from everything you've killed on the way to the boss. Also, "everything you carry is something for the enemy" applies a lot more when you don't have the time to heal up after finishing a boss fight. if I wanted to get any loot from that bossfight, I wouldn't bother fighting the boss, I'd just stand outside the exit and wait for the next group of nearly dead players to bring me everything I need. Admittedly, this would be a smaller issue outside of Tartaros, since people wouldn't want to get flagged as evil, but surely it would still happen on Syndesia at least.
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RE: multiple characters
The devs haven't yet decided on the actual number of character slots we'll get, but I highly doubt it'll be lower than 3. They might add additional slots as something we can buy from the cash shop as well.
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RE: Dungeons
You also have to include the time it takes to heal up, loot everything, decide who gets what from said loot, manage your inventory (since inventory space in Fractured has been said to be very small), and only then you can think about actually leaving. A minute really isn't a lot, and an instant kill is a very harsh penalty. 9 times out of 10 this would only make slow players scream at their keyboards in rage and not a lot else.
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RE: Dungeons
It's very simple, actually. You'd make a system where:
- The boss rooms have to be small, otherwise a minute wouldn't be enough to reliably escape in time.
- The bosses can't use slowing debuffs.
- If you lose connection or go afk for a minute, you're doomed.
- All boss rooms have to have a separate entrance and exit for it to work properly, meaning you can't have bosses in exterior areas.
- All boss rooms have to have a huge big door on them. Even if it's, say, an animal lair where the boss is a huge wolf. It still needs a door. Wolves can't build doors? Doesn't matter. This system requires a door.
- Or of course, instead of a door, you could put a nice big forcefield there, completely ruining any immersion.
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RE: Two questions on Voices.
It could work, you can take a look at Skyrim quest mods for an example of volunteers doing voice work for free. But I doubt it would be worth the effort for this game, since there won't be a large emphasis on quests at all.
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RE: Dungeons
For one, that way you can't have any bosses that give slowing debuffs, because that way the players might not get enough time to leave the dungeon.
Much more common would be people simply losing connection or going afk for a few seconds and getting instakilled by the AoE.
And of course, if someone wants to farm the boss, they can just leave the room, wait for the boss to respawn, then rush back in with no penalty whatsoever.