I am thanking Dynamight for making it true to have better town management.
for Trusted Citizen Role!
That makes hope for more town improvement in the future.
I am thanking Dynamight for making it true to have better town management.
for Trusted Citizen Role!
That makes hope for more town improvement in the future.
I am agreeing with all the concerns and suggestions @OlivePit made.
Beside this I want to add some concerns and problems of town management from my side, that I was stating in the past more than once:
If i take Wood from Wagon, it takes the wood out, I get the holding animation, but no wood in hands.
The Blueprint also tells me, i don't have the material, but it is taken from Wagon.
The Animation I just can remove, if I am relogging. The bug stays constistend and is repeatable.
Prometheus said in Patch Log - b.0.1e (Crafting Taxes, Harbor Protection & Bug Fixes):
Harbor Protection
No more harbor camping by player killers! Harbors are now PvP-free, like cities, up to 50 meters from the Harbor office building.
A nice particle effect shows where the protection ends. After that, you're fair game!
Thats a very good news.
Thank you for the protection from ganking while traveling between continents.
Player Animations
Player characters holding a mage staff no longer move like they have a mage staff up their derrière.
Player characters now also play a proper animation when being knocked out and standing back up.
But now it looks like as if the mages have something with their backs, if they standing still.
Also THESE Hand!
It looks like as if Mages have gout!
But to be fair, the running animation looks ages better than before.
Praise our new (and first) animator!
I will , if we get walk animations, that we can use, when we are in town and don't want to look like we are going to fist fight anyone anytime
While FarFarAway already suffered decaying of Prestige, from over 1800 the one evening where we ranked up to Rank 11 to the next evening to 1725 again, now after the patch the prestige is droped even more and we not even would have enough for Rank 8.
The real value should be almost the 2600, that we would need for Rank 15.
In the market I can filter for the Item Category, but filtering for Quality or Materials doesn't work at all.
@Ablabla Okay, i can confirm that.
Just tried with Cotton right now, a new Stack don't triggers the Debuff either.
@Ablabla but it should if you get next stack.
It happens just with wheat for me, if i collect Beans, it gives encumberance if you hit the next stack at least. I will try to confirm that if it just happens with a new stack of beans.
Small update from today.
We builded up some houses meanwhile, and we grow in prestige and drop after a while again. Just totally random.
We have now 13 Player Houses, 4x4 L Shape for 100 Prestige each, means we have should get from these 1300 + the 1000 from public buildings we should have 2300.
But we just have 1725. Even less than yesterday, when @GorTavaro ranked up to Rank 11, because we had over 1800. These over 1800 i saw in the morning too, and during the day it got decreased again:
Thank you for your words to the community, such kind of feedback was long overdue.
If people followed the "opinions" of some player in Discord, they may have noticed that these "opinions" was often straight against any community sense and fair playing. The statement now makes it clear, the Devs of our beloved future game don't want people who just think on their own "profit" and having advantage by all means (aka Bug Abusing) without giving something in exchange (aka Bug Reporting).
@LordSkykal Habs heute erst gesehen und tatsächlich nicht auf das Alter geachtet
@THH said in Needed: Cosmetic Rewards for Beta Testing:
Only because it was done wrong once, does not mean it needs to be done wrong twice.
I am agreeing to that.
@THH just a small side node: If you request a reward to the Beta-Tester, you should request the same reward to the Alpha-Tester aswell, because these got no reward for testing the whole Alpha period (3+ years), except the one last Alpha weekend (that needed to be logged in for several hours, means all previous Alpha-Tester who could not login for this one weekend also get nothing).
@LordSkykal wurde ja auch mal Zeit
Spaß beiseite.
Willkommen hier im deutschsprachigen Wohnzimmer.
@Leya HalliHallo
Wir haben uns ja schon kennengelernt.
Frische Gesichter sehen wir doch gern.
Es ist immer schon zu sehen, dass die Fractured Game Idee noch neue Leute anzieht.
Additional Info for the Encumbered-Debuff after making sacks:
Debuff after collecting but before changing Inventory:
I can remove the Debuff too with just moving an item in the inventory.
Moved Bitterleaf one space down, Debuff disappears:
Additional Info to the Road-Speed-Buff-Icon:
As for the reported topic: Even I have the persistant Road-Speed-Buff-Icon, @Leya had it not, but same Encumbered behaviour for collecting Wheat.
The bug is reproducable.
Before collecting Wheat:
Floating text appears for each harvesting: "You are encumbered"
Inventory at 269% and no Speed Debuff:
Collecting another item (here Rosmary), Speed-Debuff "Heavily Encumbered" appears:
Crafting Sacks, Encumbered-Debuff stays:
Placing one item to the bank, Encumbered-Debuff vanished:
See also notes in posts below: It is not just Wheat, it seems to be for more materials (i tried it with Cotton), if you stay on same Material that you collect. New Stacks don't trigger the Debuff in this case. Picking up another material item or moving an item in your inventory triggers the Weight Debuff directly.
I was collecting wheat at my fields in the inner town space.
After reaching 100% weight i got for each collecting of Wheat the "You are encumbered" floating text. But no Debuff Icon applied and i didn't got slowed down.
I noticed also, that i had a persistent Road-Speed-Buff.
The Encumbered-Defuff is showing up immediately after I am picking up anything else, like a plant. And then after I did Cereal Sacks and my my Inventory goes back to under 100%, the Debuff isn't vanishing till i change my Inventory, like storing things in bank and take them back.