Standard MMO Revolution:
@Jarvis said
Adding to that I hope there will also be voiced npc's and storylines.
2 poor 100% | Bad/cheap voice acting < No voice acting
Standard MMO Revolution:
@Jarvis said
Adding to that I hope there will also be voiced npc's and storylines.
2 poor 100% | Bad/cheap voice acting < No voice acting
How ironic, an aspiring merchant leader who doesn't yet grasp nothing is free. I will explain to you basic economics, simply so your homes will have something of value to pillage before they're put to the torch.
What is it you could provide to a member of your guild, in exchange for whatever they would be required to provide for the leaders, or the collective?
As you've detailed, reputation is important for a merchant. Legitimacy lent by association is valuable to any peddler, honest or otherwise. The issue, you're unable to provide reputation. You have no reputation, and your governing system would yield a negative reputation at best.
You allow anybody into your ranks, and while those who commit petty crimes may be quickly removed due to their obviousness, an easy route to trusting victims through guild-rank will attract criminals with grander ambition. Even if it is the case no opportunist tries to exploit your unformed reputation, having this be the primary service you provide your underlings leaves you vulnerable to sabotage. You refuse to bend the knee, and thus you cannot lean solely on reputation, as you are too vulnerable to betrayal.
Protection, either that of an individual and their goods, or regional is not achievable by you. For the protection you provide to be worth whatever tax you levy on its used, it must first be effective. Secondly, it must be cheaper than the alternatives, and or the only protection available. You will not be the only guild offering protection.
You will not be able to provide the cheapest protection. You've defied Loliconquest. No army in any world could hope to defeat us, and yet you expect to be able to defend against us, both internally and externally for a reasonable expense? Laughable.
Though other insolent fools may too defy us, even without factoring in attacker advantage, there are no warriors who could hope to stand before Loliconquest. Even for high reward, nobody but the stupid will volunteer for their death. You will not be able to secure warriors at all for protection, let alone enough of quality for them to actually be of use.
The only long term reasons a gatherer would trade exclusively with you, and not the free market is: protection, security of income, or fear of punishment. As we've detailed, you cannot provide protection. If you cannot provide protection, you by the same token, cannot threaten punishment by force. Nor can you hope to defame those who do not bend to your will, as you do not have reputation.
This leaves security of income. I'm yet to learn the precise value of goods in this world, but as with any world, I'm sure it holds true fixed prices hurt the governing body more than it helps, other than ensuring loyalty. Your first option is to offer fair prices, leaving yourself vulnerable to exploitation when the market is low. Alternatively, you offer unfair prices, leading to both disloyalty, and incentive for your peasants to sell to others, if not outright act as agents for foreign entities in exchange for what, to a peasant, seems like a fortune.
There is nothing you could provide your potential subjects. A merchant who refuses to bend the knee, and render unto Holya what is his cannot be profitable. Either he will be put to the sword, or tribute in far greater quantity will be taken by force.
To all those who would consider joining these rebel scum: Know that all who have opposed the Loliconquest Empire have either lie dead and rotting on the field, or crucified on the road. Your punishment shall be brutal and long-lasting, as to set an example for others what happens to rebels.
Your advertising
You're willing to allow anybody who submits to your rules entry to your ranks, and have provided no incentive; gold, fame, glory, status or otherwise for joining. This will seldom attract any but those unable to fend for themselves. Not only is this a lack of allure for the strong, but actively dissuades them from joining as they will inevitably be held as caretakers of the peasantry I'm sure you will fail to exploit. This creates a weak guild.
Guild rank, entry into the political class
Increase in status, or access to political power being systematically and exclusively linked to actions that require neither loyalty, excessive skill, or the ability to command men means two things:
A meritless democracy in which exclusively eloquent speakers, and those who originated in positions of power have any control. This creates a weak guild.
Spies will have free reign within your political class. This creates a weak guild.
The only reason for an organization with such a structure to exist is to feed the creator's desire for authority. A leader who desires naught but authority within will inspire naught but mockery externally, and cause his subjects to be the weakest of targets. This creates a weak guild.
Without having ever seen you in action, I know that you are amongst the weakest of the lambs. I decree to you, as rightful Monarch by conquest of all worlds: submit to me by bending the knee, pay tribute unto me in any quantity I see fit, and field me soldiers from your clan whenever called upon. Do this, or both you and your kin will be crush under the weight of Loliconquest's might.
You may come before us as a friend and subject, or be driven before us as a dog.
Signed,
Emperor Holya
@johnny-quantum
Both of those games have camera control. This means you can turn with your mouse. It's WASD movement, but it's not keyboard turning. Fractured is intended to be isometric, without camera control, meaning WASD movement is inherently keyboard turning.
There are two ways you could do that:
Rotating on axis, with a turn delay/animation which means you can't quickly change direction. I will mail you my foreskin if you find a single noteworthy PVP game that uses exclusively this control scheme.
Simple movement, IE you press D and instantly start moving right, you press A and instantly start moving left. A couple games do this, but with the exception of grid based games, for reasons already explained in the thread this yield inferior levels of control/speed.
I'm honestly not a huge fan of click based movement either, but 100% it yields more character control.
The degree to which people are praising this bothers me. Starting to think the key to being good at marketing is not respecting people's intelligence. Ya'know, that and saying revolutionary a lot.
#BestTheme
The forum's a little improved since the LR one. Can hide preview, scrolling preview isn't bugged, Englis_(Pirate) added to the language options, and delay image loading disabled by default.
Since it seems somebody's taking an interest... Just sayin' profiles would be much prettier if the background image were allowed to display behind the first interface pane.
Maybe the option to tile it. Iunno, I'm very vain and enjoy customizing my profiles.
Let's be honest here. It's only going to take the humans a few weeks of propagandizing before all of humanity backs a certain strong leader, and begins final solutioning the crap out of the furries.
@askariot
I'm a huge fan of Boku no Pico, but I haven't gotten around to Boku no Hero yet. No spoilers!
Your forum account's birthday is when you first visited the forums when logged in, the foundation counts since your account was created.
We have already spotted several fake accounts - they're really easy to catch - and they've been "partially unlinked" from the referring account.
I considered making a few hundred accounts to have foundation level to sell by launch. I'm almost sad I got beaten to it... Ya'know, not that I'd do anything like that in actuality!
half of the Foundation quests have yet to be implemented. Specifically, all the repeatable ones are missing, such as the daily post on forums
Forum quality gonna be so bad
@Karuro
If you want to be #1 on the Advertising Tool Leaderboard within the next four months, your only real option is to make a script to refer accounts to yourself, level each of those accounts in the same manner to 10.
So far 3/2000+ people have cared enough to "level" to 10, in spite of it only taking ~15 minutes, and week's wait time. That being the case, it's statistically impossible for one, under normal circumstances, to gain substantial points in under the ~130 days it takes for an inactive account to naturally reach level 10 and yield points to the parent account.
Even so, I feel the need to point out:
"The Foundation" should really only be used to any extensive degree by people with nothing better to do. To be clear, though I've argued with Prometheus a lot in past, I hope he does well, and I don't mean this to be disparaging. It just bothers me a lot when people get all hyped for this kinda thing. You probably will have forgotten about this game in two years, or be busy with whatever else.
From your limited explanation so far, it seems like you intend each planet/realm to have intermittent race wars. I'd specifically reference it being easier for demons to attack Syndesia during an eclipse.
Question 1: How do you intend to balance power between factions mechanically?
Question 2: How do you intend to balance numbers between factions?
Question 3: Why are you trying to appeal to the gay furry market with beastmen, considering they've already spent all of their money on fursuits and tailplugs?
It's usually the case in crafting based games (Haven & Hearth, Darkfall, Salem, Asheron's Call, Life is Feudal, etc) that, to a high tier player, a set of gear isn't very valuable once somebody in the guild has the stats to produce it. This being the case especially when full/partial loot PVP is involved.
Question 4: Will a high tier player's gear be valuable to him, and if so, why?
Question 5: Will there be any instances of monsters dropping completed gear?
Question 6: If I and my six friends spend 24 hours straight gathering resources, then 24 hours straight murdering everybody we can, is it safe to assume we'd have made more from the murders?
Question 7: What is this "build and govern?" Can I tax people? I wanna tax people.
It wasn't explored much in Linkrealms, but if you cast windblast at the right time during tile transition, you could maintain 100% movement speed while casting. This being hard for everybody(read as: bads), but especially those with high, or unstable ping to do consistently.
Question 8: How much of a compromise on gameplay are you willing to make in order to keep high-ping players from being at a massive disadvantage?
I'm really surprised anybody's willing to keep these forums alive/advertise a thus far non-existent game for the promise of cosmetics. Ya'know, considering a referral doesn't pay off with "points" for an average of ~134 days, and there's passive point generation that would give all current perks by the time the game is scheduled to be playable. Just sayin'.
@Nolen candy, ice cream, wi-fi, and puppies.
On a serious note, if anybody has heard of our (Pedophiles Anonymous) exploits, and wishes to apply, don't do so publically. Anybody with proof of an aptitude for degeneracy is usually accepted with open arms. Also, we've been trying to get a ladyboy/MtF as a mascot for the longest time if anybody's capable of fitting that role~
@Lobo
Game is scheduled to be in playable ~2 years from its announcement. So, let's be super liberal and assume it doesn't get delayed/scrapped. You've got about ~700 days.
For a completely inactive account
Lv0-10 = 134 days
10-20 = 100 days
20-30 = 80 days
30-35 = 33 days <- mount
Total: 347 days
The only risk is that levels require more than 200 points later on. It might take a while, but sooner or later everybody's going to unlock the 200 panned levels. It's just a question of who first.
You have:
days 24x15=360
Email confirm=50
Visit forum=50
Forum pic=100
Forum topic=200
10 post=500
Referrals 3x100
Total = 1560
You're actually not #2 in terms of "foundation progress" by the metrics I'd use, that goes to our friend Mr.SunShine. Your lead will be lost pretty quickly due to others with more referrals completing the "quests" you've completed.
I don't want to give away my power level too early, but let's just say I'm more than x20 higher than the next best. It's kay, I'll probably get surpassed realllll quick when it becomes buyable.
Redacted
I googled revolution and this came up
Am I correct to assume the planned level 200 will be 40,000 points? Need to figure out the minimum requirements to get it by the planned release date.
There are plenty of games with
Talk to any competitive, or even just "no bad" player from any of these games and they'll tell you keyboard should never be used for movement, excluding maybe autorun. Keyboard turning in a meme I'm sure anybody who's played an MMO with even 2-3 of the above qualities has heard.
From the screenshot I assume Fractured is intended to have fluid movement, meaning some high mathy number of directions you can move based on pixel numbers. If you use keyboard movement, the highest number of directions you can move in is 8 if there's no camera control.
The genre Prom has most compared Fractured to has been MOBAs. I'd point out there are LEGAL WASD/ESDF movement mods for DoTA and LOL. Neither of which are used by anybody who's anybody because they're straight up garbage.
There's honestly an argument to be made that even if it were incredibly cheap/simple/whatever to add a keyboard movement option to a PVP game it shouldn't be done for the same reason some MMOs don't allow you to click abilities. It's a noob trap. If you get used to it, and you're bad, you probably won't realize how much better mouse movement is.
Learning to do things the wrong way typically puts you in a worse position than having not learned at all.
With all that in mind, hey @Prometheus you should add keyboard movement so I can make fun of people for keyboard turning. Literally running circles around keyboard turners in WoW when you're like 10% slower than them is always hilarious.