Can we get a Moderation on this Thread!?!
I know that we need to discuss and comment on this topic, and I KNOW Prometheus stated in the very opening post not to let this degenerate into a name calling, PvP vs PvE thread, but it seems like we're getting more and more off topic and more and more into just sniping at each other.
Yes, Nekrage has a point, things that limit playtime in the game, such as jail 'MAY' cause people to rage-quit the game.
Lonelycookie also has a point, the victims of ganking/Rabid-PvPers killing without consequence, and more importantly, compensation for the wounded parties will also Rage-Quit
The game can work. The game does need a middle ground arena, and Syndesia is that middleground, so we have to come together and figure out what works best.
Do I think someone who just flagged evil should get immediately caught for a 24 hr time out and 2000gp fine? NO, it's a little steep for someone who has just barely declared their intent to go evil.
I still think we need a soft start 1st strike rule, so if you declare as evil, and immediately get capped for it, your karma hasn't gone below -100 even yet, you get like a shorter time out, 2 to 6 hrs and a 600gp fine. 1 time only, and if you pass the mark, no amount of redemption can get you back into the safe zone for that.
Punish the Criminals, and punish them with something meaningful. Remember, the 'Time-Out' can be mitigated by paying your bail. There was also my idea of giving them a 'work-gang' tag, where they can't be PvP'd, and everything they accumulate until they reach a certain quota gets turned over to the 'state' except food/healing items.
You could even make it similar to Fetch Quests of other MMOs. You got caught stealing from people near the town of Duath....now that you have been arrested, you can spend your time in jail, OR you can go out and mine 2 Wagon Loads of Coal, Stone or Iron to be turned into Duath.
For the Victims: Any extra Reagents and other items above and beyond the ore collected to pay off their debt that's been turned in can be claimed based on number of times they've been killed/robbed recently near that town's center of influence.